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Jumat, 21 Oktober 2011

The cartoon

Tom and Jerry


The Tom and Jerry title card used from 1947 to 1952.
Tom and Jerry is an American series of theatrical animated cartoon films created by William Hanna and Joseph Barbera for Metro-Goldwyn-Mayer, centering on a never-ending rivalry between a cat (Tom) and a mouse (Jerry) whose chases and battles often involved comic violence. Hanna and Barbera ultimately wrote and directed one hundred and fourteen Tom and Jerry shorts at the MGM cartoon studio in Hollywood, California between 1940 and 1957, when the animation unit was closed. The original series is notable for having won the Academy Award for Animated Short Film seven times, tying it with Walt Disney's Silly Symphonies as the theatrical animated series with the most Oscars. A longtime television staple, Tom and Jerry has a worldwide audience that consists of children, teenagers and adults, and has also been recognized as one of the most famous and longest-lived rivalries in American cinema. In 2000, TIME named the series one of the greatest television shows of all time.
Beginning in 1960, in addition to the original 114 H-B cartoons, MGM had new shorts produced by Rembrandt Films, led by Gene Deitch in Eastern Europe. Production of Tom and Jerry shorts returned to Hollywood under Chuck Jones's Sib-Tower 12 Productions in 1963; this series lasted until 1967, making it a total of 161 shorts. The cat and mouse stars later resurfaced in television cartoons produced by Hanna-Barbera and Filmation Studios during the 1970s, 1980s, and 1990s; a feature film, Tom and Jerry: The Movie, in 1992 (released domestically in 1993); and in 2001, their first made-for TV short, Tom and Jerry: The Mansion Cat for Boomerang. The most recent Tom and Jerry theatrical short, The Karate Guard, was written and co-directed by Barbera and debuted in Los Angeles cinemas on September 27, 2005.
Today, Time Warner (via its Turner Entertainment division) owns the rights to Tom and Jerry (with Warner Bros. handling distribution). Since the merger, Turner has produced the series, Tom and Jerry Tales for The CW's Saturday morning "The CW4Kids" lineup, as well as the recent Tom and Jerry short, The Karate Guard, in 2005 and a string of Tom and Jerry direct-to-video films — all in collaboration with Warner Bros. Animation. In February 2010, the cartoon celebrated its 70th anniversary and a DVD collection of 30 shorts, Tom and Jerry Deluxe Anniversary Collection, was released in late June 2010 to celebrate the animated duo's seventh decade. It then had a rerun on Cartoon Network.





The series features comedic fights between an iconic set of enemies, a house cat and mouse. The plots of each short usually center on Tom's numerous attempts to capture Jerry and the mayhem and destruction that ensues. Since Tom rarely attempts to eat Jerry and because the pair actually seem to get along in some cartoon shorts, and they sometimes even put their differences aside whenever they have to, and it is sometimes unclear why Tom chases Jerry so much. Some reasons given may include normal feline/murine enmity, duty according to his owner, Jerry's attempt at ruining a task that Tom is entrusted with, Jerry eating Tom's master's food which Tom has been entrusted with safeguarding, revenge, Jerry saving other potential prey (such as ducks, canaries, or goldfish) from being eaten by Tom, competition with another cat, and Jerry ruining Tom's attempts to seduce feline femme fatales, which Jerry does either out of disgust, jealousy, or just to be mean. Despite the sometimes heavy amount of fantasy violence, most Tom and Jerry episodes now carry a TV-G rating, although it was originally rated TV-Y. Tom rarely succeeds in catching Jerry, mainly because of Jerry's cleverness, cunning abilities, and luck. Interestingly enough, many of the title cards show Tom and Jerry smiling at each other which seems to depict a love-hate relationship rather than the extreme annoyance each displays towards the other in each cartoon. There are also several instances within the cartoons where they display genuine friendship (e.g., Springtime for Thomas) and concern for each other's well-being (such as in "Jerry and the Lion", where Jerry in one instance tricks Tom into thinking that he has shot Jerry, and Tom comes running with the first aid kit). Other times the pair would have to set aside their rivalry in order to pursue a common goal, such as a baby who escaped the watch of a negligent teen babysitter, and both Tom and Jerry would need to pursue the baby and keep it away from danger.
The short episodes are infamous for some of the most comically gory gags ever devised in theatrical animation, such as Jerry slicing Tom in half, shutting his head in a window or a door, Tom using everything from axes, firearms, explosives, traps and poison to try to murder Jerry, Jerry stuffing Tom's tail in a waffle iron and a mangle, kicking him into a refrigerator, plugging his tail into an electric socket, pounding him with a mace, club or mallet, causing a tree or an electric pole to drive him into the ground, sticking matches into his feet and lighting them, tying him to a firework and setting it off, and so on.[1] Despite all its popularity, Tom and Jerry has often been criticized as excessively violent.[2]:42[3]:134 Despite the frequent violence, there is no blood or gore in any scenes of the original cartoons, and neither of the pair are ever (seriously) injured. In a very rare instance, when Tom gets sliced into pieces in the opening credits of Tom and Jerry: The Movie, blood is clearly visible, and Heavenly Puss deals with Tom dying after being crushed by a piano, although later it is revealed to be a dream. A recurring gag involves Jerry hitting Tom when he's preoccupied, with Tom initially oblivious to the pain and only feeling the effects moments later, and vice versa; and another involves Jerry stopping Tom in mid-chase (as if calling for a time-out), before he does something, usually putting the hurt on Tom.
The cartoon is also noteworthy for its reliance on tropes, such as the blackening of characters following explosions and the use of heavy and enlarged shadows (e.g., Dr. Jekyll and Mr. Mouse). Resemblance to everyday objects and occurrences is arguably the main appeal of visual humor in the series. The characters themselves regularly transform into ridiculous but strongly associative shapes, most of the time involuntarily, in masked but gruesome ways.
Music plays a very important part in the shorts, emphasizing the action, filling in for traditional sound effects, and lending emotion to the scenes. Musical director Scott Bradley created complex scores that combined elements of jazz, classical, and pop music; Bradley often reprised contemporary pop songs, as well as songs from MGM films, including The Wizard of Oz and Meet Me In St. Louis. Generally, there is little dialogue as Tom and Jerry almost never speak; however, minor characters are not similarly limited, and the two lead characters are able to speak English on rare occasions and are thus not mute. For example, the character Mammy Two Shoes has lines in every episode in which she appears except The Little Orphan. Most of the dialogue from Tom and Jerry are the high-pitched laughs and gasping screams, which may be provided by a horn or other musical instrument.
Before 1954, all Tom and Jerry cartoons were produced in the standard Academy ratio and format; from late 1954 to 1955, some of the output was dually produced in both Academy format and the widescreen CinemaScope process. From 1956 until the close of the MGM cartoon studio a year later, all Tom and Jerry cartoons were produced in CinemaScope, some even had their soundtracks recorded in Perspecta directional audio. The 1960s Gene Deitch and Chuck Jones shorts were all produced in Academy format, but with compositions that made them compatible to be matted to Academy widescreen format as well. All of the Hanna and Barbera cartoons were produced in three-strip Technicolor; the 1960s entries were done in Metrocolor.

Characters

Tom Cat and Jerry Mouse


Thomas "Tom" Cat
Tom (called "Jasper" in his debut appearance) is a blue and white domestic shorthair cat. He is the main protagonist of the story, who usually lives a pampered life, although they usually live in several lifestyles, while Jerry is a small brown house mouse who always lives in close proximity to him and is the deuteragonist of the story. "Tom" is a generic name for a male cat (The Warner Bros. cartoon character Sylvester was originally named Thomas).[citation needed] Tom was originally in the very first short, Puss Gets the Boot, and Jerry was seen in the short also, although it was not billed as a Tom and Jerry cartoon. Jerry possesses surprising strength for his size, lifting items such as anvils with relative ease and withstanding considerable impacts with them. Despite the typical cat-eats-mouse scenario, it is surprisingly quite rare for Tom to actually try and consume Jerry. Most of his attempts are just to torment or humiliate Jerry. Despite being very energetic and determined, Tom is no match for Jerry's brains and wits. By the final "fade-out" of each cartoon, Jerry usually emerges triumphant, while Tom is shown as the loser. However, other results may be reached; on rare occasions, Tom triumphs, usually when Jerry becomes the aggressor or when he crosses some sort of line (the best example of which occurs in The Million Dollar Cat where, after finding out that Tom's newly acquired wealth will be taken away if he harms any animal, including a mouse, he torments Tom until Tom finally loses his temper and attacks him). Sometimes, usually ironically, they both lose, usually when Jerry's last trap potentially backfires on him after it affects Tom (An example is in Chuck Jones' Filet Meow short where Jerry orders a shark to scare Tom away from eating a goldfish. Afterwards, the shark scares Jerry away as well) or when Jerry overlooks something at the end of the course. Sometimes, they both end up being friends (only for something to happen so that Tom will chase Jerry again). Both characters display sadistic tendencies, in that they are equally likely to take pleasure in tormenting each other. However, depending on the cartoon, whenever one character appears to be in mortal danger (in a dangerous situation or by a third party), the other will develop a conscience and save him. Sometimes, they bond over a mutual sentiment towards an unpleasant experience and their attacking each other is more play than serious attacks. Multiple shorts show the two getting along with minimal difficulty, and they are more than capable of working together when the situation calls for it, usually against a third party who manages to torture and humiliate them both. Sometimes this partnership is forgotten quickly when an unexpected event happens or when one character feels that the other is no longer necessary. (Example is when in Posse Cat, when Jerry decides to pretend to get chased by Tom in exchange for half his food. Tom agrees to this, but then he goes back on his word later.) Other times however, Tom does keep his promise to Jerry and the partnerships are not quickly disolved after the problem is solved.
Tom changes his love interest many times. The first love interest is Toots who appears in Puss n' Toots, and calls him "Tommy" in The Mouse Comes to Dinner. He is also interested in a cat called Toots in The Zoot Cat although she has a different appearance to the original Toots. The most frequent love interest of Tom's is Toodles Galore, who never has any dialogue in Tom and Jerry cartoons.
Despite five shorts ending with a depiction of Tom's apparent death, his demise is never permanent; he even reads about his own death in a flashback in Jerry's Diary. He appears to die in explosions in Mouse Trouble (after which he is seen in heaven) and in Yankee Doodle Mouse, while in The Two Mouseketeers he is guillotined offscreen.

Jerry Mouse.
Although many supporting and minor characters speak, Tom and Jerry rarely do so themselves. Tom, most famously, sings while wooing female cats; for example, Tom sings Louis Jordan's "Is You Is Or Is You Ain't My Baby" in the 1946 short Solid Serenade. In a couple of shorts, Tom, when romancing a female cat, woos her in a French-accented voice similar to that of screen actor Charles Boyer. At the end of The Million Dollar Cat after beginning to antagonize Jerry he says "Gee, I'm throwin' away a million dollars... BUT I'M HAPPY!" . In Tom and Jerry: The Magic Ring, Jerry says no,no,no,no,no when choosing the shop to remove his ring. In The Mouse Comes to Dinner Tom speaks to his girlfriend while inadvertently sitting on a stove: "Gee, what's cookin'?" (The girl replies "You are, stupid.") Another instance of speech comes in Solid Serenade and The Framed Cat, where Tom directs Spike through a few dog tricks in a dog-trainer manner. In Mouse Trouble, Tom says "Don't you believe it," after being beaten up by Jerry. Co-director William Hanna provided most of the squeaks, gasps, and other vocal effects for the pair, including the most famous sound effects from the series, Tom's leather-lunged scream (created by recording Hanna's scream and eliminating the beginning and ending of the recording, leaving only the strongest part of the scream on the soundtrack) and Jerry's nervous gulp. The only other reasonably common vocalization is made by Tom when some external reference claims a certain scenario or eventuality to be impossible, which inevitably, ironically happens to thwart Tom's plans - at which point, a bedraggled and battered Tom appears and says in a haunting, echoing voice "Don't you believe it!", a reference to some famous World War II propaganda shorts of the 1940s. In the 1946 short Trap Happy, Tom hires a mouse exterminator who, after several failed attempts to dispatch Jerry, changes profession to Cat exterminator by crossing out the "Mouse" on his title and writing "Cat", resulting in Tom spelling out the word out loud before reluctantly pointing at himself. One short, 1956's Blue Cat Blues, is narrated by Jerry in voiceover (voiced by Paul Frees) as they try to win back their ladyfriends. Both Tom and Jerry speak more than once in the 1943 short The Lonesome Mouse. Tom and Jerry: The Movie is the first (and so far only) installment of the series where the famous cat-and-mouse duo regularly speak.

Spike and Tyke


Spike and his son Tyke
In his attempts to catch Jerry, Tom often has to deal with Spike (known as "Killer" in some episodes), an angry, vicious but extremely dumb guard bulldog who tries to attack Tom for bothering his son Tyke while trying to get Jerry. Originally Spike was unnamed and mute (aside from howls and biting noises) as well as attacking indiscriminately, not caring whether it was Tom or Jerry though usually attacking Tom. In later cartoons Spike spoke often, using a voice and expressions (performed by Billy Bletcher and later Daws Butler) modeled after comedian Jimmy Durante. Spike's coat has altered throughout the years between grey and creamy tan. The addition of Spike's son Tyke in the late 1940s led to both a slight softening of Spike's character and a short-lived spin-off theatrical series (Spike and Tyke). Most cartoons with Spike in it have a system; usually Spike is trying to accomplish something (such as building a dog house or sleeping) when Tom and Jerry's antics stop him from doing it, Spike then (presumably due to prejudice) singles out Tom as the culprit and threatens him that if it ever happens again he will do "something horrible" to Tom (effectively forcing Tom to take the blame of anyone else) while Jerry overhears, afterwards Jerry usually does anything he can to interrupt whatever Spike is doing while Tom barely manages to stop him (usually getting injured in the process), usually Jerry does eventually wreck whatever Spike is doing in spectacular fashion and leaving Tom to take the blame, forcing him to flee from Spike and inevitably lose (usually due to the fact the Tom is usually framed by Jerry and that Spike just doesn't like Tom) off-screen, Spike does something to Tom and finally Tom is generally shown injured or in a bad situation while Jerry smugly cuddles up to Spike unscathed. At least once however Tom does something that benefits Spike, who promises not to interfere ever again; causing Jerry to frantically leave the house and run into the distance (in Hic-cup Pup). Spike is well known for his famous "Listen pussy cat!" catchphrase when he threatens Tom, his other famous catchphrase is "That's my boy!" normally said when he supports or congratulates his son. Tyke is described as a cute, sweet looking, happy and a lovable puppy. He is Spike's son, but unlike Spike, Tyke does not speak and only communicates (mostly towards his father) by barking, yapping, wagging his tail, whimpering and growling. Tyke's father Spike would always go out of his way to care and comfort his son and make sure that he is safe from Tom. Tyke loves his father and Spike loves his son and they get along like friends, although most of time they would be taking a nap or Spike would teach Tyke the main facts of life of being a dog. Like Spike, Tyke's appearance has altered throughout the years, from grey (with white paws) to creamy tan. When Tom and Jerry Kids first aired, this was the first time that viewers were able to hear Tyke speak.

Butch and Toodles Galore


Butch and Toodles Galore, in the 1946 Tom and Jerry short Springtime for Thomas.
Butch is a black cat who also wants to eat Jerry. He is the most frequent adversary of Tom. However, for most of the episodes he appears in, he's usually seen rivaling Tom over Toodles. Butch also was Tom's pal or chum as in some cartoons, where Butch is leader of Tom's buddies, who are Meathead and Topsy. Butch talks more often than Tom or Jerry in most episodes.

History and evolution

"Tom and Jerry" was a commonplace phrase for youngsters indulging in riotous behaviour in 19th-century London. The term comes from Life in London, or Days and Nights of Jerry Hawthorne and his elegant friend Corinthian Tom (1823) by Pierce Egan.[4] However Brewer notes no more than an "unconscious" echo of the Victorian-era original in the naming of the cartoon.[5]

Hanna-Barbera era (1940–1958)


Tom and Jerry creators/directors William Hanna and Joseph Barbera, with the seven Academy Awards for Best Short Subject (Cartoons) their Tom and Jerry shorts won.
Willliam Hanna and Joseph Barbera were both part of the Rudolf Ising unit at the MGM cartoon studio in the late 1930s. After the financial disaster of the Captain and the Kids series, Barbera, a storyman and character designer, was paired (out of desperation) with Hanna, an experienced director, to start directing films for the Ising unit. In their first discussion for a cartoon, Joseph Barbera suggested Cat-and-Mouse cartoon entitled Puss Gets the Boot. "We knew we needed two characters. We thought we needed conflict, and chase and action. And a cat after a mouse seemed like a good, basic thought", as he recalled in an interview.[6] Hanna and many other employees complained that the idea wasn't very original, nevertheless the short was completed in late 1939, and released to theaters on February 10, 1940. Puss Gets The Boot centers on Jasper, a gray tabby cat trying to catch a mouse named Jinx (whose name is not mentioned), but after accidentally breaking a houseplant and its stand, the African American housemaid Mammy (later Tom's owner) has threatened to throw Jasper out ("O-W-T, out!" as Mammy spells it) if he breaks one more thing in the house. Naturally, Jinx uses this to his advantage, and begins tossing wine glasses, ceramic plates, teapots, and any and everything fragile, so that Jasper will be thrown outside. Puss Gets The Boot was previewed and released without fanfare, and Hanna and Barbera went on to direct other (non-cat-and-mouse related) shorts such as Gallopin' Gals and Officer Pooch. "After all," remarked many of the MGM staffers, "haven't there been enough cat-and-mouse cartoons already?"
The pessimistic attitude towards the cat and mouse duo changed when the cartoon became a favorite with theater owners and with the Academy of Motion Picture Arts and Sciences, which nominated the film for the Academy Award for Best Short Subject: Cartoons of 1941. It lost to another MGM cartoon, Rudolph Ising's The Milky Way.
Producer Fred Quimby, who ran the MGM animation studio, quickly pulled Hanna and Barbera off the other one-shot cartoons they were working on, and commissioned a series featuring the cat and mouse. Hanna and Barbera held an intra-studio contest to give the pair a new name by drawing suggested names out of a hat; animator John Carr won $50 with his suggestion of Tom and Jerry.[7] The Tom and Jerry series went into production with The Midnight Snack in 1941, and Hanna and Barbera rarely directed anything but the cat-and-mouse cartoons for the rest of their tenure at MGM. Barbera would create the story while Hanna would supervise production.
Tom's physical appearance evolved significantly over the years. During the early 1940s, Tom had an excess of detail—shaggy fur, numerous facial wrinkles, and multiple eyebrow markings, all of which were streamlined into a more workable form by the end of the 1940s—and looked like a realistic cat; in addition from his quadrupedal beginnings Tom became increasingly, and eventually almost exclusively, bipedal. By contrast, Jerry's design remained essentially the same for the duration of the series. By the mid-1940s, the series had developed a quicker, more energetic (and violent) tone, due to the inspiration from the work of their colleague in the MGM cartoon studio, Tex Avery, who joined the studio in 1942.
Even though the theme of each short is virtually the same - cat chases mouse - Hanna and Barbera found endless variations on that theme. Barbera's storyboards and rough layouts and designs, combined with Hanna's timing, resulted in arguably MGM's most popular and successful cartoon series. Thirteen entries in the Tom and Jerry series (including Puss Gets The Boot) were nominated for the Academy Award for Best Short Subject: Cartoons; seven of them went on to win the Academy Award, breaking the Disney studio's winning streak in that category. Tom and Jerry won more Academy Awards than any other character-based theatrical animated series.
Tom and Jerry remained popular throughout their original theatrical run, even when the budgets began to tighten somewhat in the 1950s and the pace of the shorts slowed slightly. However, after television became popular in the 1950s, box office revenues decreased for theatrical films, and short subjects. At first, MGM combated this by going to all-CinemaScope production on the series. After MGM realized that their re-releases of the older shorts brought in just as much revenue as the new films, the studio executives decided, much to the surprise of the staff, to close the animation studio. The MGM cartoon studio was shut down in 1957, and the final of the 114 Hanna and Barbera Tom and Jerry shorts, Tot Watchers, was released on August 1, 1958. Hanna and Barbera established their own television animation studio, Hanna-Barbera Productions, in 1957, which went on to produce famous TV shows and movies.

Gene Deitch era (1960–1962)

In 1960, MGM revived the Tom and Jerry franchise, and contacted European animation output Rembrandt Films to produce thirteen Tom and Jerry shorts overseas.All thirteen shorts were directed by Prague-based animator Gene Deitch and produced by company owner William L. Snyder in Czechoslovakia. Deitch states that, being a member of the UPA, he has always had a personal dislike of Tom and Jerry, citing them as the "primary bad example of senseless violence - humor based on pain - attack and revenge - to say nothing of the tasteless use of a headless black woman stereotype house servant."Štěpán Koníček, a student of Karel Ančerl and conductor of the Film Symphony Orchestra, and Václav Lídl provided the musical score for the Deitch short, while Larz Bourne, Chris Jenkyns, and Eli Bauer wrote the cartoons. The majority of vocal effects and voices in Deitch's films were provided by Allen Swift.  For the purposes of avoiding being linked to Communism, Deitch altered the names for his crew in the opening credits of the shorts (e.g., Štěpán Koníček became "Steven Konichek", Václav Lídl became "Victor Little").These shorts are among the few Tom and Jerry cartoons not to carry the "Made In Hollywood, U.S.A." phrase at the end. Due to Deitch's studio being behind the Iron Curtain, the production studio's location is omitted entirely on it. In the midst of production, Joe Vogel, the head of production, was fired from MGM, who ordered Deitch and his team to finish the shorts and rush them out to release. The contract with Metro-Goldwyn-Mayer expired, and the final of the thirteen shorts, Carmen Get It!, was released on December 1, 1962.

Tom pokes Jerry in High Steaks, one of the 13 films produced by the Deitch/Snyder team.
Since the Deitch/Snyder team had seen only a handful of the original Tom and Jerry shorts, and since Deitch and Snyder produced their cartoons on a tighter budget of $10,000, the resulting films were considered unusual, and, in many ways, bizarre.The characters' gestures were often performed at high speed, frequently causing heavy motion blur. As a result, the animation of the characters looked choppy and sickly. The soundtracks featured sparse music, futuristic sound effects, dialogue that was mumbled rather than spoken, and heavy use of reverb. Fans that typically rooted for Tom criticized Deitch's cartoons for having Tom never become a threat to Jerry. Most of the time, Tom only attempts to hurt him when he gets in his way. Tom's new owner, a corpulent and grumpy middle-aged white man (with serious temper problems, often going red in the face similar to Deitch's earlier "Clint Clobber"character at Terrytoons), was also more graphically brutal in punishing Tom's mistakes as compared to Mammy Two-Shoes, beating and thrashing Tom repeatedly, searing his face with a grill, and forcing Tom to drink an entire carbonated beverage. Despite these criticisms, the Gene Deitch Tom and Jerry cartoons are still rerun today on the Cartoon Network and Boomerang channels on a semi-regular basis. Deitch's Tom and Jerry shorts have seen limited release outside of Europe and Asia; all thirteen shorts are currently available in Japan, where they have been ported to the Tom and Jerry & Droopy laserdisc and VHS, and the United Kingdom, where the shorts are available on the B-side of the Tom and Jerry: Classic Collection volume 5 DVD. The only short to have seen DVD release in the United States is The Tom and Jerry Cartoon Kit, where it is included on the Paws for a Holiday DVD.All thirteen shorts were commercial successes; in 1961, the Tom and Jerry series became the highest-grossing film series of all-time, dethroning the Looney Tunes series which had held the position for sixteen years; this success was repeated once more in 1962.However, unlike the Hanna and Barbera shorts, none of Deitch's films were nominated nor did they win an Academy Award.The episodes created by Deitch have generally been less favorably received by audiences. In his review for Tom and Jerry: The Chuck Jones Collection, Paul Kupperberg of Comicmix called the shorts "perfectly dreadful" and "too often released", as well as a result of "cheap labor".Deitch has frequently defended his films; in an interview with the New York Times, when asked about working on the Tom and Jerry series, Deitch responded "All the experts say [my shorts are] the worst of the 'Tom and Jerry's, [...] I was a UPA man -- my whole background was much closer to the Czechs. 'Tom and Jerry' I always considered dreck, but they had great timing, facial expressions, double takes, squash and stretch," all of which the interviewer stated were "techniques the Czechs had to learn," adding, "The Czech style had nothing in common with these gag-driven cartoons. Chuck Jones era (1963–1967)

Tom and Jerry title card for the Chuck Jones shorts.
After the last of the Deitch cartoons were released, Chuck Jones, who had been fired from his thirty-plus year tenure at Warner Bros. Cartoons, started his own animation studio, Sib Tower 12 Productions, with partner Les Goldman. Beginning in 1963, Jones and Goldman went on to produce 34 more Tom and Jerry shorts, all of which carried Jones' distinctive style (and a slight psychedelic influence). However, despite being animated by essentially the same artists who worked with Jones at Warners, these new shorts had varying degrees of critical success.
Jones had trouble adapting his style to Tom and Jerry's brand of humor, and a number of the cartoons favored full animation, personality and style over storyline. The characters underwent a slight change of appearance: Tom was given thicker eyebrows (resembling Jones' Grinch or Count Blood Count), a less complex look (including the color of his fur becoming gray), sharper ears, and furrier cheeks, while Jerry was given larger eyes and ears, a lighter brown color, and a sweeter, Porky Pig-like expression.
Some of Jones' Tom and Jerry cartoons are reminiscent of his work with Wile E. Coyote and the Road Runner, included the uses of blackout gags and gags involving characters falling from high places. Jones co-directed the majority of the shorts with layout artist Maurice Noble. The remaining shorts were directed by Abe Levitow and Ben Washam, with Tom Ray directing two shorts built around footage from earlier Tom and Jerry cartoons directed by Hanna and Barbera, and Jim Pabian directed a short with Maurice Noble. Various vocal characteristics were made by Mel Blanc and June Foray. Jones' efforts are considered superior to the previous Deitch efforts (and most cartoons made during that time, albeit visually), and contain the memorable opening theme, in which Tom is trapped inside the "O" of his name.
Though Jones managed to recapture some of the magic from the original Hanna-Barbera efforts, MGM ended production on Tom and Jerry in 1967, by which time Sib Tower 12 had become MGM Animation/Visual Arts. Jones had moved on to television specials and the feature film The Phantom Tollbooth.

Tom and Jerry hit television


The scenes featuring Mammy Two Shoes in Saturday Evening Puss were pasted over with new scenes featuring a thin white teenager.
Beginning in 1965, the Hanna and Barbera Tom and Jerry cartoons began to appear on television in heavily edited form. The Jones team was required to take the cartoons featuring Mammy Two-Shoes and remove her by pasting over the scenes featuring her with new scenes. Most of the time, she was replaced with a similarly fat White Irish woman; occasionally, as in Saturday Evening Puss, a thin white teenager took her place instead, with both characters voiced by June Foray. However, recent telecasts on Cartoon Network and Boomerang retain Mammy with new voiceover work performed by Thea Vidale to remove the stereotypical black jargon featured on the original cartoon soundtracks.
Debuting on CBS' Saturday morning schedule on September 25, 1965, Tom and Jerry moved to CBS Sundays two years later and remained there until September 17, 1972.
The intros of each episode shown on TV and DVD today are re-issues from the 1950s–1960s, with the exception of Puss Gets the Boot and The Night Before Christmas, which still retain their original opening and closing credits from the early 1940s.

Second Hanna-Barbera era (1975–1977)

In 1975, Tom and Jerry were reunited with Hanna and Barbera, who produced new Tom and Jerry cartoons for Saturday mornings. These 48 seven-minute short cartoons were paired with The Great Grape Ape and Mumbly cartoons, to create The Tom and Jerry/Grape Ape Show, The Tom and Jerry/Grape Ape/Mumbly Show, and The Tom and Jerry/Mumbly Show, all of which initially ran on ABC Saturday Morning between September 6, 1975 and September 3, 1977. In these cartoons, Tom and Jerry (now with a red bow tie), who had been enemies during their formative years, became nonviolent pals who went on adventures together, as Hanna-Barbera had to meet the stringent rules against violence for children's TV. The Tom and Jerry Show is still airing on the Canadian channel, Teletoon, and its classical counterpart, Teletoon Retro.Filmation era (1980–1982)
Filmation Studios (in association with MGM Television) also tried their hands at producing a Tom and Jerry TV series. Their version, The Tom and Jerry Comedy Show, debuted in 1980, and also featured new cartoons starring Droopy, Spike (another bulldog created by Tex Avery), and Barney Bear, not seen since the original MGM shorts. The Filmation Tom and Jerry cartoons were noticeably different from Hanna-Barbera's efforts, as they returned Tom and Jerry to the original chase formula, with a somewhat more "slapstick" humor format. This incarnation, much like the 1975 version, was not as well received by audiences as the originals, and lasted on CBS Saturday Morning from September 6, 1980 to September 4, 1982.[18] Its animation style bore a strong resemblance to that of The New Adventures of Mighty Mouse and Heckle & Jeckle.

Tom and Jerry's new owners

In 1986, MGM was purchased by WTBS founder Ted Turner. Turner sold the company a short while later, but retained MGM's pre-1986 film library, thus Tom and Jerry became the property of Turner Entertainment (where the rights stand today via Warner Bros.), and have in subsequent years appeared on Turner-run stations, such as TBS, TNT, Cartoon Network, The WB, Boomerang, and Turner Classic Movies.

Tom and Jerry Kids (1990–1994)

One of the biggest trends for Saturday morning television in the 1980s and 1990s was the "babyfication" of older, classic cartoon stars, and on March 2, 1990, Tom and Jerry Kids, co-produced by Turner Entertainment and Hanna-Barbera Productions (which would be sold to Turner in 1991) debuted on Fox Kids and for a couple of years, aired on British children's show, CBBC. It featured a youthful version of the famous cat-and-mouse duo chasing each other. As with the 1975 H-B series, Jerry wears his red bowtie, while Tom now wears a red cap. Spike and his son Tyke (who now had talking dialogue) and Droopy and his son Dripple, appeared in back-up segments for the show, which ran until November 18, 1994.

Individual episodes (2001 and 2005)

In 2001, a new television special entitled Tom and Jerry: The Mansion Cat premiered on Boomerang. It featured Joe Barbera (who was also a creative consultant) as the voice of Tom's owner, whose face is never seen. In this cartoon, Jerry, housed in a habitrail, is as much of a house pet as Tom is, and their owner has to remind Tom to not "blame everything on the mouse".
In 2005, a new Tom and Jerry theatrical short, entitled The Karate Guard, which had been written and directed by Barbera and Spike Brandt, storyboarded by Joseph Barbera and Iwao Takamoto and produced by Joseph Barbera, Spike Brandt and Tony Cervone premiered in Los Angeles cinemas on December 16, 2005. As part of the celebration of Tom and Jerry's sixty-fifth anniversary, this marked Barbera's first return as a writer, director and storyboard artist on the series since his and Hanna's original MGM cartoon shorts. Director/animator, Spike Brandt was nominated for an Annie award for best character animation. The short debuted on Cartoon Network on January 27, 2006.

Warner Bros. era (2006–2008)

During the first half of 2006, a new series called Tom and Jerry Tales was produced at Warner Bros. Animation. Thirteen half-hour episodes (each consisting of three shorts, some of them—like The Karate Guard—were produced and completed in 2003 as part of a 30-plus theatrical cartoon schedule aborted after the financial disaster of Looney Tunes Back in Action) were produced, with only markets outside of the United States and United Kingdom signed up. The show then came to the UK in February 2006 on Boomerang, and it went to the U.S. on The CW4Kids on The CW.[19] Tales is the first Tom and Jerry TV series that utilizes the original style of the classic shorts, along with the violence. The series was canceled on March 22, 2008.[citation needed]

Tom and Jerry outside the United States

When shown on terrestrial television in the United Kingdom (from 1967 to 2000, usually on the BBC) Tom and Jerry cartoons were not cut for violence and Mammy was retained. As well as having regular slots (mainly after the evening BBC News with around 2 episodes shown every evening and occasionally shown on children's network CBBC in the morning), Tom and Jerry served the BBC in another way. When faced with disruption to the schedules (such as those occurring when live broadcasts overrun), the BBC would invariably turn to Tom and Jerry to fill any gaps, confident that it would retain much of an audience that might otherwise channel hop. This proved particularly helpful in 1993, when Noel's House Party had to be cancelled due to an IRA bomb scare at BBC Television Centre - Tom and Jerry was shown instead, bridging the gap until the next programme. In 2010, a mother complained to OFCOM of the smoking scenes shown in the cartoons, since Tom often attempts to impress love interests with the habit, resulting in reports that the smoking scenes in Tom and Jerry films may be subject to censorship.[20]
Due to its lack of dialogue, Tom and Jerry was easily translated into various foreign languages. Tom and Jerry began broadcast in Japan in 1964. A 2005 nationwide survey taken in Japan by TV Asahi, sampling age groups from teenagers to adults in their sixties, ranked Tom and Jerry #85 in a list of the top 100 "anime" of all time; while their web poll taken after the airing of the list ranked it at #58 - the only non-Japanese animation on the list, and beating anime classics like Tsubasa: Reservoir Chronicle, A Little Princess Sara, and the ultra-classics Macross and Ghost in the Shell (it should be noted that in Japan, the word "anime" refers to all animation regardless of origin, not just Japanese animation).[21] Tom and Jerry are long-time licensed mascots for Nagoya-based Juuroku Bank.
Tom and Jerry have long been popular in Germany. However, the cartoons are overdubbed with rhyming German language verse that describes what is happening onscreen, sometimes adding or revising information. The different episodes are usually embedded in the episode Jerry's Diary (1949), in which Tom reads about past adventures.
In India, South East Asia, Armenia, the Middle East, Egypt, Kazakhstan, Pakistan, Lebanon, Chile, Argentina, Mexico, Colombia, Brazil, Venezuela, other Latin American countries, and in eastern European countries (such as Romania), Cartoon Network still airs Tom and Jerry cartoons every day. In Russia, local channels also air the show in their daytime programming slot. Tom and Jerry was one of the few cartoons of western origin broadcast in Czechoslovakia (1988) and Romania (until 1989) before the fall of Communism in 1989.


Doraemon

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Doraemon
DRMN 01.jpg
Doraemon dan kawan-kawan
GenreKomedi
Petualangan
Fiksi ilmiah
Manga
PengarangFujiko F. Fujio
PenerbitBendera Jepang Shogakukan
Penerbit bahasa IndonesiaBendera Indonesia Elex Media Komputindo
Anime TV
SutradaraTsutomu Shibayama
StudioShin-ei Animation
JaringanBendera Jepang TV Asahi
Jaringan bahasa IndonesiaBendera Indonesia TVRI Yogyakarta (1974)
TVRI (1979-1991)
RCTI(1991-sekarang)
Ditayangkan8 April 1979Sekarang
Jumlah episodeOriginal: (1049)
Current: 50+
Terkait
Portal Anime dan Manga
Doraemon (ドラえもん) adalah judul sebuah manga populer yang dikarang Fujiko F. Fujio (藤子・F・不二雄) sejak tahun 1969 dan berkisah tentang kehidupan seorang anak pemalas kelas 5 SD yang bernama Nobi Nobita (野比のび太) yang didatangi oleh sebuah robot kucing bernama Doraemon yang datang dari abad ke-22. Dia dikirim untuk menolong Nobita agar keturunan Nobita dapat menikmati kesuksesannya daripada harus menderita dari utang finansial — yang akan terjadi di masa depan — yang disebabkan karena kebodohan Nobita.
Nobita, setelah gagal dalam ulangan sekolahnya atau setelah diganggu oleh Giant dan Suneo, akan selalu mendatangi Doraemon untuk meminta bantuannya. Doraemon kemudian biasanya akan membantu Nobita dengan menggunakan peralatan-peralatan canggih dari kantong ajaibnya; peralatan yang sering digunakan misalnya "baling-baling bambu" dan "Pintu ke Mana Saja". Sering kali, Nobita berbuat terlalu jauh dalam menggunakan peralatannya dan malah terjerumus ke dalam masalah yang lebih besar.


Sejarah

Pada bulan Desember 1969, manga Doraemon terbit berkesinambungan dalam 6 judul majalah bulanan anak. Majalah-majalah tersebut adalah majalah Yoiko (anak baik), Yōchien (taman kanak-kanak), Shogaku Ichinensei (kelas 1 SD), Shogaku Yonnensei (kelas 4 SD), dan sejak 1973 majalah Shogaku Gogensei (kelas 5 SD) dan Shogaku Rokunensei (kelas 6 SD). Cerita yang terkandung dalam majalah-majalah itu berbeda-beda, yang berarti pengarang cerita ini harus menulis lebih dari 6 cerita setiap bulannya. Pada tahun 1979, CoroCoro Comic diluncurkan sebagai majalah Doraemon.
Sejak pertama kali muncul pada tahun 1969, cerita Doraemon telah dikumpulkan dan dibagi ke dalam 45 buku yang dipublikasikan sejak tahun 1974 sampai 1996, dan telah terjual lebih dari 80 juta buku pada tahun 1992. Sebagai tambahan, pada tahun 2005, Shōgakukan menerbitkan sebuah serial tambahan sejumlah 5 jilid dengan judul Doraemon+ (Doraemon Plus), dengan cerita yang berbeda dari 45 volume aslinya.

 Setting

Doraemon dikirim kembali ke masa Nobita hidup oleh cicit Nobita, Sewashi, untuk memperbaiki kehidupan Nobita agar keturunannya merasakan kehidupan yang lebih baik. Dalam kehidupan aslinya (tanpa dibantu Doraemon), Nobita gagal dalam pelajaran sekolahnya, gagal dalam karier, dan meninggalkan keluarganya dengan masalah finansial.
Cerita terfokus tentang kehidupan sehari-hari Nobita, tokoh utama cerita ini. Doraemon memiliki sebuah kantung 4 dimensi yang ia isi dengan benda-benda dari masa depan. Seringkali Nobita datang merengek-rengek karena masalah di sekolah atau di lingkungannya, setelah memohon atau memaksa, Doraemon akan mengeluarkan sebuah alat yang membantu Nobita menyelesaikan masalah, membalas dendam, atau hanya sekedar pamer ke teman-temannya.
Bagaimanapun, Nobita biasanya bertindak terlalu jauh, mengacuhkan saran atau perintah Doraemon, dan mengakibatkannya terjerumus ke masalah yang lebih dalam. Terkadang, teman Nobita (biasanya Suneo atau Giant) mencuri alat tersebut dan berakhir dalam kekacauan karena salah menggunakannya.

 Sinopsis

Kehidupan awal Doraemon tidak begitu baik. Ia adalah sebuah robot gagal yang dilelang kepada sebuah keluarga miskin yang terlilit utang, yang tak lain adalah keluarga keturunan Nobi Nobita. Doraemon pernah menjalani masa-masa berat: Ia hanya menjadi penjaga bayi setelah gagal melewati ujian di akademi robot, kedua telinganya hancur setelah digigit robot tikus, catnya luntur akibat ulahnya sendiri, dan masih banyak kisah sedih yang ia lalui pada tahun pertama sejak kelahirannya. Sampai suatu ketika, keluarganya mengirimkan ia kembali ke masa lalu, kira-kira 250 tahun yang lalu, zaman dimana Nobita Nobi, leluhur keluarga ini, masih hidup di Tokyo.
Misi Doraemon adalah untuk menolong Nobi Nobita (buyut dari Sewashi yang memiliki Doraemon). Nobita adalah seorang anak yang selalu mengalami nasib sial dan tak punya kemampuan apa-apa. Ia bodoh dalam pelajaran sekolah dan tidak bisa berolahraga, Nobita hanya berbakat dalam tembak-menembak,bermain karet, dan tidur; kemampuan yang hampir tak berguna di zaman Jepang modern. Inilah alasan mengapa ia gagal menjalani kehidupannya. Dan Doraemon dikirim dari masa depan untuk menjadikannya seorang pria yang sukses. Sangat ironis, sebuah robot gagal datang membantu seorang anak yang gagal. Tetapi pada kenyataannya, persahabatan kedua anak ini membuat mereka menjadi seseorang yang lebih baik.
Doraemon tiba di tahun 1969, pada hari Tahun Baru Jepang. Ia keluar dari laci meja milik Nobita, dan sejak saat itu ia tinggal bersama Nobita, misinya adalah untuk mencegah Nobita menjadi orang gagal. Setiap kali Nobita tertimpa masalah, Doraemon akan segera membantu dengan alat-alat ajaibnya.
Kelihatannya misi Doraemon berhasil, karena ketika mereka menjelajah ke masa depan, Nobita melihat dirinya menikah dengan Shizuka, bukan dengan Jaiko. Dia juga melihat keturunannya hidup dalam kondisi yang lebih baik daripada ketika Sewashi mengirim Doraemon dulu; bahkan keturunan Nobi mampu membeli robot yang "tidak gagal", Dorami.
Diceritakan dalam manga dan anime, Doraemon dan Nobita saling bekerja sama untuk memperbaiki kehidupan mereka masing-masing. Mereka saling bekerja sama dan tolong-menolong. Banyak juga cerita yang menampilkan kisah keberanian dan kegigihan mereka untuk mempertahankan persahabatan yang sudah mereka jalin.

Tokoh cerita

Tokoh-tokoh utama

  • Doraemon, (ドラえもん).
Doraemon pic.jpg
Robot kucing berwarna biru dari abad ke-22 yang dikirim ke abad ke-20 untuk menolong Nobita. Lahir pada 3 September 2112[1]. Tinggi badannya 129,3 cm dan berbobot 129,3 kg. Makanan kesukaannya adalah dorayaki. Doraemon sangat menyayangi dan setia kepada Nobita. Seringkali ia menolong Nobita walaupun ia sendiri dalam kesusahan.
Sebenarnya, Doraemon adalah sebuah robot kucing yang diciptakan oleh Nobita sendiri, dan setelah sekian lama doraemon berpindah - pindah sejak pertama kali diciptakan, doraemon diperbaharui dan tubuhnya dicat baru sehingga berwarna kuning yang dirancang untuk keperluan rumah tangga keluarga kaya. Sayangnya, sebuah kesalahan terjadi ketika ia menjalani proses produksi. Tak seperti robot kucing lainnya, ia gagal melewati tes sehingga ia dilelang ke keluarga kelas bawah, yang tak lain adalah keluarga keturunan Nobi Nobita. Doraemon tetap menjadi sebuah robot kucing berwarna kuning hingga suatu hari, ketika ia sedang mengurus bayi keluarga tersebut,sebuah robot tikus menggigit telinganya sampai hancur, sehingga terpaksa diamputasi. Doraemon menangis dan terus menangis, ia mencoba untuk mengembalikan telinganya kembali dengan cairan penumbuh, tetapi ia mengambil cairan yang salah dan akhirnya melunturkan cat ditubuhnya yang semula kuning menjadi warna dasarnya, biru. Ia pun berubah menjadi seperti sekarang ini: sebuah robot kucing berwarna biru, tanpa telinga. Sampai sekarang pun Doraemon menjadi benci dan takut terhadap tikus.
Sebenarnya Doraemon sendiri adalah robot canggih yang diciptakan sendiri oleh Nobita. Doraemon diciptakan saat Nobita sudah berumur sekitar separuh baya. Dan sebenarnya doraemon sudah berada dikeluarga nobita sejak awalnya ia diciptakan. Meskipun gagal dalam proses tes, Doraemon tetap menjadi sebuah robot canggih yang memiliki alat-alat ajaib yang mampu memecahkan semua masalah. Ia juga pengertian dan memiliki rasa kasih sayang; ketika Nobita menangis dan merengek kepadanya, Doraemon dengan senang hati mendengarkan semua keluhan dan membantunya. Doraemon juga mampu memahami perasaan manusia, baik itu sedih, takut, marah, gembira, simpati, dan lainnya. Ia mempelajarinya, dan bertindak sesuai apa yang ia pelajari; ia dapat berteriak kegirangan, meloncat ketakutan, dan mengangis haru. Namun, ia juga bertindak sangat emosional, apalagi ia memiliki sifat tempramental yang cukup buruk ketika sedang bertengkar dengan Nobita. Ia juga memiliki "senjata rahasia" yang bisa digunakan dalam keadaan terdesak, yaitu kepalanya yang lebih keras daripada batu sekalipun. Singkatnya, ia menjadi sebuah robot yang memiliki perasaan seperti manusia.
Tubuh Doraemon sangat sensitif, ia tak dapat beraktivitas dengan normal jika ia kehilangan suku cadangnya; walaupun hanya sebuah mur. Ia memiliki seorang adik bernama Dorami yang siap menggantikan tugasnya menjaga Nobita ketika ia menjalani servis rutin di masa depan.
  • Nobi Nobita, (野比のび太)
Nobita1.jpg
Anak kelas 5 SD yang pemalas dan sering diganggu oleh Giant dan teman-temannya. Tidak pandai dalam olahraga dan juga dalam pelajaran sekolah. Walaupun begitu, ia pandai dalam membuat teka-teki, bermain karet dan menembak. Sifatnya yang terlalu baik dan suka menolong kadang-kadang malah menyeretnya ke dalam masalah. Namun separah apapun, pada akhirnya Nobita akan selalu bergembira. Selain membuat teka-teki,bermain karet, dan menembak, Nobita juga ahli dalam hal "tidur." Ia mampu tertidur lebih cepat daripada orang lain . Hobinya adalah bermain karet — hobi yang tak lazim untuk anak laki-laki di Jepang — dan mengumpulkan tutup botol. Cita-cita Nobita selalu berganti-ganti, ia pernah ingin menjadi ninja, guru, pilot, dan lain-lain. Namun di masa depan, ia hanya menjadi seorang pegawai kantoran.
Dirinya dari masa depan seringkali datang kembali dengan mesin waktu untuk menyuruh Nobita belajar. Ini diakibatkan kemalasan Nobita sewaktu disekolah dasar yang akhirnya terbawa ketingkat selanjutnya dan membuat dirinya yang lebih tua menyesal dan mencoba merubahnya seperti itu.
Fujimoto, pengarang komik ini, pernah mengatakan, "Nobita sebenarnya bukan tidak bisa berbuat apa-apa, ia hanya malas jika harus bersungguh-sungguh ketika melakukan sesuatu, Karenanya, setiap hari ia selalu bersantai-santai. Tapi kalau memang diperlukan, ia bisa melakukannya dengan bersungguh-sungguh."
Berbeda dengan ibunya, Nobita adalah seorang pecinta binatang. Ia pernah memelihara — dengan sembunyi-sembunyi — berbagai macam hewan mulai dari kucing, anjing, Fuuko si anak angin, sampai seekor gajah Afrika yang terpisah dari induknya.
Dalam komiknya, Nobita diceritakan pernah tinggal di suatu pulau kecil terpencil selama 10 tahun akibat keteledorannya sendiri. Namun tak ceritakan apakah peristiwa tersebut memberikan efek terhadap perilaku atau sifatnya.
  • Shizuka Minamoto (源静香)
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Anak perempuan yang disukai Nobita dan di masa depan akan menikah dengannya walau di masa sekarang ia lebih dekat dengan Dekisugi karenya lebih kedekatan dibidang intelektual. Ia selalu membela Nobita jika Nobita dikerjai teman-temannya. Ia juga serius tetapi baik hati, alasannya menikah dengan Nobita pun karena ia tak tega melihat Nobita yang malang dan selalu sial. Shizuka suka membuat kue dan seringkali mengundang teman-temanya untuk makan bersama. Kesukannya adalah berendam di air panas dan makan ubi manis bakar (ubi madu). Ia bercita-cita menjadi seorang pramugari. Shizuka juga hobi memainkan biola (meskipun suara yang dihasilkannya tak jauh berbeda dengan nyanyian Giant), namun, ia dimasukkan ke tempat kursus piano - yang tidak terlalu dia sukai - oleh ibunya.
  • Takeshi Goda (nama panggilan: Giant, Jaian dalam romaji; 剛田武、ジャイアン)
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Seorang pengganggu yang namanya didasarkan pada kata bahasa Inggris giant (raksasa), cepat marah dan sangat senang menyanyi walaupun suaranya kurang memadai. Ia juga sering mengadakan konser atau resital di lapangan dan mengundang semua temannya untuk datang dan mendengarkan, walaupun sebenarnya mereka tidak suka. Cita-citanya adalah menjadi penyanyi dan bisa tampil di televisi. Namun dibalik semua itu, Giant adalah seorang anak kuat yang dapat diandalkan ketika teman-temannya berada dalam kesulitan. Giant juga mempunyai hobi lain yakni memasak, meskipun hasilnya juga tidak memuaskan. Selain memasak dan menyanyi, Giant mempunyai hobi yang ia rahasiakan dari teman-temannya: bermain rumah-rumahan dengan boneka-boneka miliknya.Giant juga sangat sayang sama adiknya,dan giant sangat takut jika ibunya memarahi dirinya.
  • Suneo Honekawa (骨川スネ夫)
Suneo.gif
Anak berwajah rubah dari keluarga kaya yang sering memamerkan kekayaannya di depan Nobita dan membuat Nobita merengek ke Doraemon agar bisa menyaingi Suneo. Walaupun begitu, Suneo sebenarnya adalah seorang anak yang sangat manja, mudah menyerah, dan penakut. Ia masih sering mengompol dan kadang harus memakai popok sewaktu tidur. Ia juga seorang narcisist dan sering berbohong untuk menjaga harga dirinya. Teman terdekatnya adalah Giant meskipun sebenarnya ia memendam dendam terhadap Giant yang suka mengambil dan merusak mainannya. Hobinya adalah memandangi cermin, mengumpulkan perangko dan barang antik lainnya, membuat pramodel, membuat foto panorama, dan bermain remote control. Suneo mempunyai wawasan yang luas di bidang sains dan adalah pendesigner yang bertalenta. Cita-citanya adalah menjadi seorang designer pakaian berkelas.
Suneo memiliki seorang adik laki-laki bernama Sunetsugu. Ia tinggal bersama pamannya di New York, Amerika Serikat dan jarang pulang ke Jepang. Meskipun begitu, Suneo dan Sunetsugu sering berkomunikasi lewat surat. Sunetsugu sangat bangga dengan Suneo karena dalam suratnya, Suneo selalu berbohong untuk membanggakan dirinya; misalnya dengan mengatakan bahwa ia adalah anak yang paling pintar di sekolah, paling kuat di lingkungan, dan disukai banyak perempuan. Suneo juga memiliki sepupu bernama Sunekichi yang sering membuatkan remote control untuknya.

Keluarga Nobita

  • Ayah Nobita
Nama lengkapnya Nobisuke Nobi, seorang pegawai kantoran yang baik dan penyabar. Ketika muda, ia pernah bercita-cita menjadi seorang pelukis bahkan ia sempat berguru kepada seorang pelukis yang kini terkenal. Ia pandai berolahraga terutama bermain golf tetapi ia sangat bodoh dalam pelajaran sekolah. Ia seorang perokok berat dan kesulitan menghilangkan kebiasaan merokoknya. Sejak lama ia memimpikan untuk memiliki SIM mobil namun selalu gagal mendapatkannya.
Nobisuke selalu mengharapkan Nobita agar tidak menjadi seperti dirinya; seorang pekerja kantoran dan gagal dalam melakukan apapun. Ia sering membelikan Nobi setumpuk ensiklopedia yang kemudian hanya dijadikan pajangan saja. Nobisuke juga suka petualangan, ia juga sering menasihati agar Nobita keluar rumah menikmati hangatnya sinar matahari daripada hanya tidur-tiduran di rumah. Meskipun begitu, ia sangat memanjakan Nobita, ia jarang sekali memarahi Nobi.
  • Ibu Nobita
Nama lengkapnya Tamako Kataoka, seorang ibu rumah tangga yang benci binatang. Ia selalu cerewet dan memarahi Nobita jika anak itu melakukan kesalahan yang tidak dikehendakinya — mendapat nilai nol, contohnya. Di masa muda, ia adalah seorang anak yang pintar tapi tak pandai berolahraga. Hobinya adalah merangkai bunga.
  • Nenek (dari pihak ayah)
Nama aslinya tidak diketahui. Nenek adalah seorang yang penyabar dan baik hati. Ia selalu menasihati Nobita dengan halus dan lebut, dan melindungi Nobita ketika diomeli oleh ibunya. Nenek mengenal Nobita masa kini dan mengetahui adanya mesin waktu milik Doraemon. Nasihat nenek yang selalu diingat Nobita adalah Daruma; Daruma walaupun sudah jatuh berkali-kali, namun ia akan bangun dengan sendirinya. Nenek meninggal ketika Nobita masih kecil.
  • Kakek (dari pihak ayah)
Kakek adalah seorang yang galak dan tegas, ia mendidik Nobisuke dengan keras. Namun dibalik semua itu, ia sangat mencintai Nobisuke. Sama seperti nenek, ia juga mengetahui keberadaan Nobita masa kini dan Doraemon. Kakek meninggal sebelum Nobita dilahirkan.
  • Nobisuke
Nobisuke adalah anak Nobita dan Shizuka di masa depan. Berbeda dengan Nobita yang pendiam dan tenang, Nobisuke adalah anak yang hiperaktif, suka olahraga, dan sering mengganggu teman-temannya — meskipun kedua-duanya sama-sama bodoh. Nobisuke juga sering mengunjungi "calon ayahnya", Nobita, di masa kini.
  • Sewashi
Sewashi adalah cicit Nobita yang hidup di abad ke-22, ia lah yang mengirim Doraemon kepada Nobita.

Tokoh-tokoh lainnya

  • Dorami (ドラミ)
Dorami.jpg
Adik perempuan Doraemon yang berwarna kuning, pandai beres-beres, bersih-bersih, mencuci dan memiliki tenaga sepuluh ribu daya kuda. Orangnya apik dan benci terhadap ketidakrapihan, dan lebih rajin dibandingkan Doraemon. Ia juga selalu serius dan tidak bisa diajak bercanda; inilah yang membuat Nobita kurang menyukainya. Meskipun begitu, Dorami sebenarnya adalah robot yang baik dan sering menolong Nobita dan teman teman ketika mereka dalam kesulitan.
  • Hidetoshi Dekisugi (出木杉英才)
Anak yang tampan dan pintar dalam pelajaran maupun olahraga, sering menjadi nomor 1 di kelas. Dekisugi selalu dicemburui Nobita karena sering membantu Shizuka dalam pelajaran Walaupun begitu Dekisugi tidak pernah dendam bahkan sekali waktu membantu Nobita dalam banyak hal. Selain itu, Dekisugi juga pandai menggambar dan memasak.
  • Gariben (ガリベンくん?)
Gariben adalah pemilik rengking dua disekolah Nobita. Ia iri pada Dekisugi yang adalah nomer satu dikelas dan satu kali menjaihilinya. Ia menelpon Dekisugi setiap hari pada jam dua malam sehingga Dekisugi menjadi khawatir dan nilai-nilainya turun. Doraemon dan Nobita menangkapnya dan ia memohon agar tidak dilaporkan kepada guru. Dekisugi memaafkannya dan ia berjanji untuk tidak melakukannya lagi dan berusaha dengan kekuatan sendiri.
  • Jaiko
Adik perempuan Giant. Hobinya memasak dan mengarang komik. Jaiko menggunakan nama Christine Goda (クリスチーネ 剛田, Kurisuchīne Gōda) untuk komik karangannya. Giant sangat menyayanginya dan rela berkorban apa saja demi Jaiko. Ia akan menjadi istri Nobita andai saja Doraemon tidak datang ke masa kini.
  • Sunetsugu
Adik laki-laki Suneo yang tinggal bersama pamannya yang kaya raya di Amerika Serikat. Sunetsugu sangat bangga akan kakaknya, Suneo, yang menurutnya sangat pintar dan kuat, meskipun kenyataannya tidak.
  • Sunekichi
Sepupu laki-laki Suneo, berambut keriting dan — seperti keluarga Suneo lainnya — bermuka seperti rubah. Ia adalah anak orang kaya yang sangat jenius dan memiliki rasa ingin tahu yang tinggi. Ia pernah membuat sebuah remote control tiruan kapal Yamato sepanjang 1.75 m hanya untuk dihancurkan dengan mainannya yang lain. Dalam beberapa cerita, ia mengadu mainan remote controlnya dengan peralatan ajaib milik Doraemon. Selain itu ia juga senang menyusun dorama dan seringkali mengajarkan Suneo bagaimana cara membuat dorama yang kelihatan sungguh.
  • Pak guru
Guru kelas 4 SD yang sering menghukum Nobita dengan cara menyuruhnya berdiri di koridor sekolah. Ia sering memaharahi Nobita dan Jaian, tapi menganakemaskan Suneo. Pak guru sering melakukan kunjungan orang tua murid — yang sering menjadi malapetaka bagi Nobita.
  • Sunetaro
Anak laki-laki Suneo. Ia adalah seorang yang sangat manja — sama seperti ayahnya, namun ia lemah dan sering dijahili Nobisuke, anak Nobita.
  • Hideo
Anak laki-laki Dekisugi. Ia sangat pintar seperti ayahnya. Meskipun masih SD ia sudah mampu membuat sebuah robot yang diberi nama Roboket; gabungan antara robot dengan roket.
  • Kaminari
Kakek pemilik rumah disebelah lapangan dimana Giant dan kawan suka bermain baseball. Giant atau kawan biasanya memecahkan kaca jendela rumah atau bonsai miliknya dengan "tidak sengaja" melempar bola atau batu bisa juga salah satu alat milik Doraemon.

 Akhir cerita

Sejak tahun 1980-an, banyak sekali bermunculan cerita dan spekulasi tentang akhir kisah Doraemon.
  • Kisah pertama —dan paling optimistik— dipublikasikan oleh Nobuo Satu beberapa tahun yang lalu. Diceritakan suatu hari, Nobita pulang ke rumah dan merengek-rengek mengadu ke Doraemon. Tapi tak lama, ia menyadari ada sesuatu yang salah dengan Doraemon; robot kesayangannya itu hanya diam dan tak menjawab keluhannya. Ia pun segera menelepon Dorami, adik Doraemon, dan meminta petunjuk darinya. Dorami kemudian memberi tahu bahwa baterai milik Doraemon habis. Lebih jauh lagi, Dorami menjelaskan bahwa robot kucing versi lama seperti Doraemon seharusnya memiliki cadangan baterai pendukung memori di bagian telinga, tetapi karena Doraemon telah kehilangan telinganya, ia tidak memiliki tenaga cadangan untuk menyimpan memori dan ingatannya. Satu-satunya cara untuk menghidupkan kembali Doraemon adalah dengan mengganti baterainya, namun itu berarti Doraemon akan kehilangan seluruh ingatan tentang diri dan kawan-kawannya; termasuk tentang Nobita.

    Disaat bersamaan, polisi-waktu membuat peraturan baru dan melarang adanya "perjalanan waktu" dan menghalangi Nobita yang berusaha membawa Doraemon untuk diperbaiki di masa depan. Dorami kemudian memberikan pilihan: nekat menerobos polisi-waktu, memperbaiki Doraemon di masa depan dan menghapus ingatannya atau menunggu seseorang dari masa depan datang dan memperbaiki Doraemon; Nobita memilih cara kedua. Nobita —yang sangat kehilangan Doraemon— kemudian berjanji untuk belajar keras demi Doraemon. Usaha Nobita berhasil, tiga tahun kemudian Nobita lulus SMA dengan nilai terbaik dan menjadi seseorang yang sangat populer di sekolahnya. Meskipun demikian, sifat Nobita yang ceria dan optimistik hilang, ia menjadi seorang kutubuku yang selalu menyendiri. Dua puluh sembilan tahun kemudian, diceritakan Dekisugi yang telah menjadi presiden
    Jepang, mengadakan reuni dengan Suneo dan Jaian. Ketiganya membahas mengenai masalah tentang "hilangnya" Doraemon dan tentang Time Paradox; sebuah teori yang menjelaskan bahwa sejarah dunia dapat berubah dengan diciptakannya mesin waktu. dan dari percakapan itulah terpapar alasan kenapa patroli waktu tak memberikan izin nobita untuk memperbaiki Doraemon di masa depan, karena Nobita itu sendiri yang menciptakan Doraemon. Setelah diperbaiki, doraemon menjadi mempunyai telinga dan berwarna kuning, dipeluknya erat-erat Doraemon. Dan mereka hidup bahagia selamanya.[2][3]
  • Yang kedua, akhir yang lebih pesimistik mengusulkan bahwa Nobita menderita autisme dan semua karakter yang ada (termasuk Doraemon) hanyalah karakter fiksi dalam imajinasinya saja. Gagasan bahwa Nobita yang sakit dan sekarat membayangkan semua seri di tempat tidurnya untuk membantunya menghilangkan depresi dan rasa sakitnya membuat marah banyak fans. Banyak fans di Jepang protes di luar kantor utama penerbit dari seri setelah mengetahui tentang hal ini. Penerbit akhirnya mengeluarkan pernyataan publik bahwa hal ini tidak benar.
  • Yang ketiga berisi bahwa Nobita jatuh dan kepalanya terbentur batu. Ia mengalami koma. Untuk mendapatkan uang operasi agar Nobita selamat, Doraemon menjual seluruh peralatannya di kantong ajaibnya. Sayangnya, operasi tersebut gagal. Doraemon menjual semua peralatannya kecuali satu alat yang ia gunakan untuk memperbolehkan Nobita pergi kemanapun ia mau. Pada akhirnya, Nobita ingin pergi ke surga.
Semua kemungkinan ini didiskusikan dan diputuskan tidak ada akhir untuk kisah Doraemon.[4]
Terdapat tiga akhir yang resmi untuk kisah Doraemon yang dibuat. Doraemon tidak dilanjutkan di dua media karena pembaca semakin besar dan akhir dari kisah ini dipercaya dibutuhkan.
  • Pada bulan Maret tahun 1971, di majalah Shogaku 4-nensei [5]: Karena fakta bahwa pengunjung dari masa depan menyebabkan masalah, pemerintah pada abad ke-22 melarang adanya perjalanan waktu, berarti Doraemon harus kembali ke waktunya di zamannya dan meninggalkan Nobita.
  • Pada bulan Maret tahun 1972, isi dari majalah Shogaku 4-nensei: Doraemon, untuk beberapa alasan harus kembali ke masa depan dan berbohong untuk masalah mekanik sehingga Nobita memperbolehkannya pergi. Nobita mempercayainya dan berjanji untuk menunggu sampai Doraemon sembuh. Menyadari bahwa Nobita dapat merelakan kepergiannya, Doraemon memberitahu yang sebenarnya dan Nobita menerimanya. Doraemon kembali ke masa depan.
Akhir dari Doraemon yang ketiga merupakan akhir resmi karena rating TV yang rendah dan Fujiko Fujio sibuk dengan pekerjaan lainnya, tetapi Doraemon tidak meninggalkan pikiran mereka dan mengulang kembali untuk isu bulan depan. Pada tahun 1981, episode ini dibuat menjadi anime (disebut "Doraemon Comes Back"), dan pada tahun 1998, film ini dirilis sebagai film anime.
  • Pada bulan Maret tahun 1973, isi dari majalah Shogaku 4-nensei, Nobita kembali kerumah setelah kalah bertempur melawan Jaian. Doraemon lalu menjelaskan bahwa ia harus kembali. Nobita mencoba untuk menghalangi hal ini, tetapi setelah mendiskusikannya dengan orang tuanya, ia menerima kepergian Doraemon. Mereka melakukan perjalanan terakhir di taman. Setelah mereka berpisah, Nobita menemui Jaian dan kembali bertempur. Setelah pertarungan yang lama dengan Nobita mencoba untuk menang sehingga Doraemon dapat pergi tanpa khawatir, Jaian membiarkan Nobita menang karena Nobita tidak menyerah. Doraemon menemukan Nobita pingsan dan membawanya pulang. Ia duduk disebelah Nobita yang tidur dan setelah itu, Doraemon kembali ke masa depan. (cerita ini dapat ditemukan di bagian terakhir komik Doraemon nomor 6)
  • Versi animasi mirip tetapi lebih panjang. Pada saat hari April Mop, Nobita ditipu oleh Suneo dan Jaian yang menipunya tentang kembalinya Doraemon. Ia dengan senang pulang dan menanyakan kepada ibunya dimana Doraemon dan ternyata ia tahu bahwa ia ditipu. Nobita sedih dan membuka kotak dari Doraemon. Isinya adalah botol liquid. Ia mendengarkan suara Doraemon yang menjelaskan bahwa cairan tersebut disebut Uso 800 (Bohong 800) yang digunakan agar semua hal yang tidak benar yang diucapkan orang yang minum cairan tersebut sebagai hal yang benar. Nobita menggunakannya untuk menipu Jaian dan Suneo, seperti ia mengatakan cuaca hari ini sangat bagus, yang menjadi bohong dan mulai turun hujan deras sebelum ia mengatakan hari ini hujannya deras dan hujan tersebut berhenti. Jaian dan Suneo takut setelah beberapa trik dan ketika Nobita mengatakan apa yang akan terjadi. Nobita sangat gembira pada awalnya, tetapi segera hilang karena kangen akan Doraemon. Ia pulang, dan ibunya mengatakan Doraemon sudah pulang, ia tetapi tidak yakin dan yakin Doraemon tidak akan pernah kembali, seperti yang dikatakan Doraemon terhadap Nobita sebelum ia pergi. Cairan tersebut masih berfungsi, ketika ia sampai di kamarnya ia menemukan Doraemon, dan mereka gembira, tetapi karena pengaruh dari cairan, semua kata-katanya berubah menjadi Aku sangat tidak senang bahwa kita dapat kembali lagi.
  • Bagian ekstra dari animasi ini berasal dari buku komik Doraemon nomor tujuh.
Ketika duo Fujiko Fujio berpisah pada tahun 1987, ide akan akhir Doraemon yang tidak resmi tidak pernah didiskusikan. Sejak Fujiko F. meninggal tahun 1996 sebelum pilihan apapun tercapai, akhir dari Doraemon adalah fiksi para fans, tetapi, pada banyak episode dan film ketika Nobita melakukan perjalanan waktu menampilkan akhirnya ia menikahi Shizuka, memimpin menuju kehidupan yang bahagia dan terpisah dari Doraemon, walaupun Nobita dan temannya masih ingat dengannya. [6]

Peralatan Doraemon

Peralatan yang sering digunakan oleh Doraemon antara lain:
  • Kantong Ajaib
Adalah sebuah kantong 4 dimensi yang tertempel di perut Doraemon, kantong ini dapat menyimpan semua alat-alat Doraemon tanpa batas, bahkan semua barang-barang dikamar Nobita. Doraemon juga menyimpan sebuah kantong ajaib cadangan di lemari tempat ia tidur. Di lubang kantung ini terdapat sebuah alat pendeteksi imajinasi sehingga apabila ingin mengambil suatu alat, Doraemon akan membayangkan bentuk dari benda tersebut. Alat pendeteksi imajinasi akan mencari benda tersebut dan akan memberikannya ke tangannya.
  • Mesin Waktu
Adalah mesin yang dapat digunakan untuk menjelajah ruang dan waktu. Doraemon menggunakannya untuk kembali ke masa depan jika ia ingin menjalani servis rutin.
  • Pintu ke Mana Saja
Adalah pintu yang digunakan Doraemon untuk menuju ke tempat apa pun di waktu kapan pun. Namun, pintu ke mana saja memiliki batas data zaman tujuan.
  • Jendela ke Mana Saja
Adalah jendela yang pernah digunakan Nobita untuk menuju ke tempat apa pun di waktu kapan pun. Namun, Jendela ke mana saja memiliki batas data zaman tujuan.
  • Kaca Mata Fantasi
Jika dipakai akan membuat hewan dan tumbuhan terlihat seprti kartun dan dapat berbicara.
  • Baling-Baling Bambu
Baling-baling kecil milik doraemon yang digunakan untuk terbang ke tempat yang dituju. Baling-baling bambu terbang dengan menggunakan tenaga baterai yang habis dalam 4 jam, namun dapat terisi ulang secara otomatis apabila diistirahatkan selama beberapa saat.
  • Konyaku Penerjemah
Konyaku penerjemah adalah makanan sejenis agar-agar tahu yang berguna untuk menerjemahkan bahasa lain. Jika dimakan, maka orang asing yang berbicara dengan kita akan mengerti perkataan kita, begitu pula sebaliknya.
  • Kue cap Momotaro
Adalah kue yang digunakan untuk menjinakkan binatang. Seganas apapun binatangnya, akan berubah menjadi binatang jinak yang bisa ditunggangi bahkan diperintah. Kue cap Momotaro aman bila dimakan oleh manusia
  • Senter Pengecil
Jika senter ini digunakan, benda yang disinarinya akan mengecil.
  • Senter Pembesar
Jika senter ini digunakan, benda yang disinarinya akan membesar.
  • Sarung Tangan Super
Sarung tangan ini dapat meningkatkan kekuatan tangan orang yang memakainya, sehingga dapat mengangkat beban yang sangat berat atau digunakan sebagai senjata bila melawan musuh. Bekerja dengan prinsip gravitasi dan penyerapan berat benda.
  • Meriam Angin
Salah satu alat Doraemon yang berupa senjata. Dipakai bila menghadapi musuh. Kekuatannya tergantung oleh penggunanya dan memiliki baterai yang dapat habis bila terlalu sering dipakai.
  • Shot Gun
Sebuah pistol yang dapat mengeluarkan gelombang listrik yang kuat sehingga dapat membuat musuh pingsan.
  • Mantel Pelindung
Mantel ini berfungsi untuk membelokkan apapun yang mengenai mantel ini.
  • Lingkaran Penembus
Benda yang berbentuk seperti holahop ini berguna untuk menembus dinding ataupun benda yang menghalangi jalan.
  • Selimut Waktu
Kain yang dapat mengembalikan benda yang dibungkusnya kembali ke asalnya / ke wujud sebelumnya.


Pokémon



The official logo of Pokémon, the English variant of the original Japanese Poketto Monsutā
Pokémon (ポケモン Pokemon?, pronunciation: /ˈpkmɒn/ poh-kay-mon[1][2]) is a media franchise published and owned by the video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second most successful and lucrative video game-based media franchise in the world, behind only Nintendo's own Mario series.Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006,and as of 28 May 2010 (2010 -05-28) cumulative sales of the video games (including home console versions, such as the "Pikachu" Nintendo 64) have reached more than 200 million copies.
The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター Poketto Monsutā?), as such contractions are quite common in Japan. The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the Pokémon role-playing game (RPG) for the Nintendo DS, Pokémon Black and White. Like the words deer and sheep, the word Pokémon is identical in both the singular and plural, as is each individual species name; in short, it is grammatically correct to say both "one Pokémon" and "many Pokémon" as well as "one Pikachu" and "many Pikachu". In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan's Pokémon Co., now oversees all Pokémon licensing outside of Asia.

 

Concept

The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon, stems from the hobby of insect collecting, a popular pastime which Pokémon executive director Satoshi Tajiri-Oniwa enjoyed as a child.[8] Players of the games are designated as Pokémon Trainers, and the two general goals (in most Pokémon games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place; and to train a team of powerful Pokémon from those they have caught to compete against teams owned by other Trainers, and eventually become the strongest Trainer, the Pokémon Master. These themes of collecting, training, and battling are present in almost every version of the Pokémon franchise, including the video games, the anime and manga series, and the Pokémon Trading Card Game.
In most incarnations of the fictional Pokémon universe, a Trainer that encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is officially considered to be under the ownership of that Trainer. Afterwards, it will obey whatever its new master commands, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing his or her collection of creatures. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out (i.e., "faints"), the winning Pokémon gains experience and may level up. When leveling up, the Pokémon's statistics ("stats") of battling aptitude increase, such as Attack and Speed. From time to time the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon possess the ability to undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution.
In the main series, each game's single-player mode requires the Trainer to raise a team of Pokémon to defeat many non-player character (NPC) Trainers and their Pokémon. Each game lays out a somewhat linear path through a specific region of the Pokémon world for the Trainer to journey through, completing events and battling opponents along the way. Each game features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the region's Pokémon League, where four immensely talented trainers (referred to collectively as the "Elite Four") challenge the Trainer to four Pokémon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion and gains the title of Pokémon Master.

Video games

Generations

The original Pokémon games were Japanese RPGs with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These role-playing games, and their sequels, remakes, and English language translations, are still considered the "main" Pokémon games, and the games which most fans of the series are referring to when they use the term "Pokémon games". All of the licensed Pokémon properties overseen by The Pokémon Company International are divided roughly by generation. These generations are roughly chronological divisions by release; every several years, when an official sequel in the main RPG series is released that features new Pokémon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin-offs, the anime, manga, and trading card game are all updated with the new Pokémon properties each time a new generation begins. The franchise began the fifth generation on September 18, 2010 in Japan.

A level 5 Bulbasaur engaged in a battle with a level 5 Charmander in Pokémon Red and Blue.[9]
The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori ("Red" and "Green", respectively) for the Game Boy in Japan. When these games proved extremely popular, an enhanced Ao ("Blue") version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka and Midori versions were never released outside of Japan.Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon (in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew), as well as the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, though the name "Kanto" was not used until the second generation.
The second generation of Pokémon began in 1999 with the release of Pokémon Gold and Silver for Game Boy Color. Like the previous generation, an enhanced version titled Pokémon Crystal was later released. The second generation introduced 100 new species of Pokémon (starting with Chikorita and ending with Celebi), with a total of 251 Pokémon to collect, train, and battle. The Pokémon mini is a handheld game console released in November 2001 in North America, December 2001 in Japan, and 2002 in Europe.
Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Blue, Pokémon FireRed and LeafGreen, and an enhanced version of Pokémon Ruby and Sapphire titled Pokémon Emerald. The third generation introduced 135 new Pokémon (starting with Treecko and ending with Deoxys) for a total of 386 species. However, this generation also garnered some criticism for leaving out several gameplay features, including the day-and-night system introduced in the previous generation, and it was also the first installment that encouraged the player to collect merely a selected assortment of the total number of Pokémon rather than every existing species (202 out of 386 species are catchable in the Ruby and Sapphire versions).
In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The fourth generation introduces another 107 new species of Pokémon (starting with Turtwig and ending with Arceus), bringing the total of Pokémon species to 493.[11] The Nintendo DS "touch screen" allows new features to the game such as cooking poffins with the stylus and using the "Pokétch". New gameplay concepts include a restructured move-classification system, online multiplayer trading and battling via Nintendo Wi-Fi Connection, the return (and expansion) of the second generation's day-and-night system, the expansion of the third generation's Pokémon Contests into "Super Contests", and the new region of Sinnoh, which has an underground component for multiplayer gameplay in addition to the main overworld. Pokémon Platinum, the enhanced version of Diamond and Pearl—much like Pokémon Yellow, Crystal, and Emerald—was released September 2008 in Japan, March 2009 in North America, and was released in Australia and Europe in May 2009. Spin-off titles in the fourth generation include the Pokémon Stadium follow-up Pokémon Battle Revolution for Wii, which has Wi-Fi connectivity as well.Nintendo announced in May 2009 that enhanced remakes of Pokémon Gold and Silver, entitled Pokémon HeartGold and SoulSilver, released for the Nintendo DS system. HeartGold and SoulSilver are set in the Johto region and were released in September 2009 in Japan.
The fifth generation of Pokémon began on September 18 with the release of Pokémon Black and White in Japan for Nintendo DS.The games were originally announced by the Pokémon Company on January 29, 2010 with a tentative release later that year, before the announcement on June 27, 2010, of the games' release on September 18, 2010. This version is set in the Unova region (イッシュ地方 Isshu-chihō?, Isshu region) and utilizes the Nintendo DS's 3-D rendering capabilities to a greater extent than Platinum, HeartGold, and SoulSilver, as shown in game footage of the player walking through the Castelia City (ヒウンシティ Hiun Shiti?) metropolis. A total of 153 new Pokémon were introduced as well as new game mechanics such as the C Gear (Cギア C Gia?) wireless interactivity featuresand the ability to upload game data to the internet and the player's computer. Pokémon Black and White was released in Europe on March 4, 2011, in North America on March 6, 2011, and in Australia on March 10, 2011.
On January 28, 2011, Nintendo had announced that they had plans to release new Pokémon titles for Nintendo Wii and Nintendo 3DS at some point in 2011. No other details have been revealed.Game mechanics

Starter Pokémon

One of the consistent aspects of the Pokémon games—spanning from Pokémon Red and Blue on the Nintendo Game Boy to the Nintendo DS games Pokémon Black and White—is the choice of one of three different Pokémon at the start of the player's adventures; these three are often labeled "starter Pokémon". Players can choose a Grass-type, a Fire-type, or a Water-type.For example, in Pokémon Red and Blue (and their respective reworks, Pokémon FireRed and Pokémon LeafGreen), the player has the choice of starting with Bulbasaur, Charmander, or Squirtle. The exception to this rule is Pokémon Yellow (a remake of the original games that follows the story of the Pokémon anime), where players are given a Pikachu, an Electric-type mouse Pokémon, famous for being the mascot of the Pokémon media franchise; in this game, however, the three starter Pokémon from Red and Blue can be obtained during the quest by a single player, something that is not possible in any other installment of the franchise.Another consistent aspect is that the player's rival will always choose as his or her starter Pokémon the one that has a type advantage over the player's Pokémon. For instance, if the player picks a Grass-type Pokémon, the rival will always pick the fire-type starter. Of course, the exception to this is again Pokémon Yellow, in which the rival picks an Eevee, but whether this Eevee evolves into Jolteon, Vaporeon, or Flareon is decided by when the player wins and loses to the rival through the journey.

Pokédex

The Pokédex is a fictional electronic device featured in the Pokémon video game and anime series. In the games, whenever a Pokémon is first captured, its data will be added to a player's Pokédex, but in the anime or manga, the Pokédex is a comprehensive electronic reference encyclopedia, usually referred to in order to deliver exposition. "Pokédex" is also used to refer to a list of Pokémon, usually a list of Pokémon by number. In the video games, a Pokémon Trainer is issued a blank device at the start of the journey. A trainer must then attempt to fill the Pokédex by encountering and at least briefly obtaining each of the different species of Pokémon. A player will receive the name and image of a Pokémon after encountering one that was not previously in the Pokédex, typically after battling said Pokémon either in the wild or in a trainer battle (with the exceptions of link battles and tournament battles, such as in the Battle Frontier). In Pokémon Red and Blue, some Pokémon's data is added to the Pokédex simply by viewing the Pokémon, such as in the zoo outside of the Safari Zone. Also, certain NPC characters may add to the Pokédex by explaining what a Pokémon looks like during conversation. More detailed information is available after the player obtains a member of the species, either through capturing the Pokémon in the wild, evolving a previously captured Pokémon, hatching a Pokémon egg (from the second generation onwards), or through a trade with another trainer (either an NPC or another player). This information includes height, weight, species type, and a short description of the Pokémon. Later versions of the Pokédex have more detailed information, like the size of a certain Pokémon compared to the player character, or Pokémon being sorted by their habitat (so far, the latter feature is only in the FireRed and LeafGreen versions). The most current forms of Pokédex are capable of containing information on all Pokémon currently known. The GameCube games, Pokémon Colosseum and Pokémon XD: Gale of Darkness, have a Pokémon Digital Assistant (P★DA) which is similar to the Pokédex, but also tells what types are effective against a Pokémon and gives a description of its abilities.

In other media


Ash Ketchum and Pikachu together in the pilot episode, "Pokémon, I Choose You!"

Anime series

The Pokémon anime series and films are a meta-series of adventures separate from the canon that most of the Pokémon video games follow (with the exception of Pokémon Yellow, a game based loosely on the anime storyline). The anime follows the quest of the main character, Ash Ketchum (known as Satoshi in Japan) a Pokémon Master in training, as he and a small group of friends travel around the fictitious world of Pokémon along with their Pokémon partners. The original series, titled Pocket Monsters, or simply Pokémon in western countries (often referred to as Pokémon: Gotta Catch 'Em All to distinguish it from the later series), begins with Ash's first day as a Pokémon trainer. His first (and signature) Pokémon is a Pikachu, differing from the games, where only Bulbasaur, Charmander, or Squirtle could be chosen. The series follows the storyline of the original games, Pokémon Red and Blue, in the region of Kanto. Accompanying Ash on his journeys are Brock, the Pewter City Gym Leader, and Misty, the youngest of the Gym Leader sisters from Cerulean City. Pokémon: Adventures in the Orange Islands follows Ash's adventures in the Orange Islands, a place unique to the anime, and replaces Brock with Tracey Sketchit, an artist and "Pokémon watcher". The next series, based on the second generation of games, include Pokémon: Johto Journeys, Pokémon: Johto League Champions, and Pokémon: Master Quest, following the original trio of Ash, Brock, and Misty in the western Johto region.
The saga continues in Pokémon: Advanced Battle, based on the third generation games. Ash and company travel to Hoenn, a southern region in the Pokémon World. Ash takes on the role of a teacher and mentor for a novice Pokémon trainer named May. Her brother Max accompanies them, and though he isn't a trainer, he knows large amounts of handy information. Brock (from the original series) soon catches up with Ash, but Misty has returned to Cerulean City to tend to her duties as a gym leader (Misty, along with other recurring characters, appears in the spin-off series Pokémon Chronicles). The Advanced Battle series concludes with the Battle Frontier saga, based on the Emerald version and including aspects of FireRed and LeafGreen. The Advanced Generation series ended with Max leaving to pick his starter Pokémon, and May going to the Grand Festival in Johto.
In the Diamond and Pearl series, based on the fourth generation games, Ash, Brock, and a new companion, an aspiring Pokémon coordinator named Dawn traveled through the region of Sinnoh. In the end of the series, Ash and Brock returned to their home region where Brock started to follow his newfound dream of becoming a Pokémon doctor himself.
Pocket Monsters: Best Wishes!, based on the fifth generation games, Pokémon Black and White, is the newest installment of the Pokémon anime series being broadcast only Japan and the United States. It features Ash and Pikachu traveling through the new region of Unova (Isshu in Japan) along two new companions, Iris and Cilan (Dent in Japan).
In addition to the TV series, thirteen Pokémon films have been made, with a pair of films in the making. Collectible bonuses, such as promotional trading cards, have been available with some of the films




ChalkZone

ChalkZone
ChalkZone Title.png
Logo
FormatAnimated series
Created byBill Burnett
Larry Huber
StarringE.G. Daily
Hynden Walch
Candi Milo
Miriam Flynn
Jess Harnell
Robert Cait
Rodger Bumpass
Buck Owens
Russi Taylor
Tress MacNeille
Jim Cummings
Rob Paulsen
Country of originUnited States
Canada
No. of seasons4
No. of episodes42 (List of episodes)
Production
Executive producer(s)Bill Burnett
Larry Huber
Fred Seibert
Running time30 minutes
Production company(s)Frederator Studios
Nickelodeon Animation Studios
DistributorNelvana (Internationally)
Broadcast
Original channelNickelodeon
YTV
The N
Original runJanuary 1, 1998 (1998-01-01) -
June 29, 2000 (2000-06-29)
(Oh Yeah! Cartoons)
March 22, 2002 (2002-03-22) – November 21, 2009 (2009-11-21)
ChalkZone is an American animated television series that aired on Nickelodeon. It was created by Bill Burnett and Larry Huber, and produced by Frederator Studios for the Nickelodeon TV channel (executive producers: Bill Burnett, Larry Huber, Fred Seibert). It is distributed outside the United States by Canadian animation company, Nelvana Limited.

       Premise

      The main character, an elementary school student named Rudy Tabootie (E.G. Daily), has been gifted with a magically endowed piece of chalk that allows access to the ChalkZone, an alternate dimension where everything and everyone that's ever been drawn in chalk and erased takes form as the living and/or tangible. The show concentrated on the adventures of Rudy, his sidekick Snap (Candi Milo), and classmate Penny Sanchez (Hynden Walch) within the zone.

       History/Production

      ChalkZone was produced by Frederator Studios for the Nickelodeon cable channel. By some—not its creators—the series can be seen as homage to the 1974 cartoon Simon in the Land of Chalk Drawings. But ChalkZone went much farther, positing a world where everything that had ever been drawn in chalk by anyone came to life in the alternative chalk universe, endowed with the soul and personality its creator had intended for it. Thus ChalkZone took such alternate universe stories as Through the Looking Glass and The Wizard of Oz one step further. Where Alice and Dorothy were merely confronted by creatures and situations they had no control over, ChalkZone's hero, Rudy Tabootie had to confront the fact that there were consequences for what he brought into the world and how they interacted with the creations of others.
      The show was originally featured on Oh Yeah! Cartoons, just like The Fairly OddParents and My Life as a Teenage Robot. It premiered on March 22, 2002, as the highest rated new show premiere in Nickelodeon's history up to that. Nicktoons production on Season 1 ChalkZone was accidentally copyrighted 2000.A soundtrack album, titled In The Zone (not to be confused with Britney Spears's 2003 album), has also been released. The series aired on The N in reruns on April 1, 2002 to November 2004, and it is dropped by the channel on December 31, 2004, but returned on May 2005 until September 2006. Then the show returned on May 3, 2008 until September 16, 2009. On October 7, 2009, ChalkZone did not return to TeenNick. The show aired on Nick on CBS on February 1, 2003 and ended on September 11, 2004. The show went on hiatus from June 22, 2005 to June 4, 2008. During that time, it was unknown if the unaired episodes would ever air in the US. The unaired episodes aired on Nick between June 4, 2008 to August 23, 2008. It then again went on hiatus and the last 2 episodes ended up being aired in November 22, 2009.

       Awards


       Characters

      Main Characters
      • Rudolph Bartholomew “Rudy” Tabootie:, voiced by E.G. Daily, is the artist whom the show stars. Rudy is the main character.; He is also in Fifth Grade. He travels to ChalkZone with his best friends Penny and Snap. He has magic chalk that he can use to draw portals into ChalkZone and draw things out of thin air. It has been suggested throughout the series that he has a crush on Penny. He is 10 years old
      • Snap, voiced by Candi Milo, is a small blue, humanoid drawing made by Rudy, and his best friend. Created by Rudy when he was 8 years old, he speaks with a New Jersey-like accent, and is adventurous and witty. His suit looks like something a superhero would wear.
      • Penelope Victoria “Penny” Sanchez, voiced by Hynden Walch, is Rudy's best friend, a genius who helps him, and is the only other human besides Rudy who knows about ChalkZone. She is also in fifth grade just like Rudy. It has been shown that she might have a crush on Rudy. She is the same age as Rudy.
      Minor Characters
      • Reginald "Reggie" Bullnerd, voiced by Candi Milo, is the school bully. Gets stuck in a lot of things and his full name is shown in the unaired episode "Teachers' Lounge". He gets into trouble all the time and even has a school record with its own file drawer.
      • Joe Tabootie, voiced by Jess Harnell, is Rudy's father, who runs a meat shop.
      • Mildred Tabootie, voiced by Miriam Flynn, is Rudy's mother.
      • Horace T. Wilter, voiced by Robert Cait, is Rudy's cartoon-hating school teacher. He comes close to learning about ChalkZone in the episode "Secret Passages."
      • Biclops, voiced by Rodger Bumpass, is the guardian of the Magic Chalk Mines. He was originally named "Cyclops" until Rudy gave him a second eye. He wears a Scottish attire, including a kilt around his legs. His two eyes are drawn on top of each other. He speaks in a slight Scottish accent.
      • Queen Rapsheeba, voiced by Rosslynn Taylor, is ChalkZone's song artist. Snap has had a crush on her forever.
      • Blocky, voiced by Robert Cait (and Candi Milo in his earlier appearances), is one of Snap's closest friends. He is a light green block and is claimed to be Rudy's first-ever drawing. His attitude is similar to the later 2007 cartoon character, Chowder.
      • Skrawl, voiced by Jim Cummings, was a drawing that was messed up by a bunch of kids at a birthday party Rudy had gone to. Skrawl blames Rudy for being ugly and wants to destroy him. Besides Reggie, Skrawl is one of the villains in the show. His most recent appearances are in "The Skrawl" and "Double Trouble." He has a Blues\R&B Soul voice most likely similar to B.B King.
      • Granny in the Bathtub: A drawing Rudy made, intended for humor.
      • The Craniacs, voiced by Rob Paulsen, are a series of robot drawings obsessed with collecting futuristic devices. The current version is Craniac 4, drawn by Rudy to get rid of Craniac

      Hot Wheels Battle Force 5

      Hot Wheels Battle Force 5
      HWBF5 logo.jpg
      Series logo
      Voices ofMark Hildreth
      Michael Dobson
      Kathleen Barr
      Noel Johansen
      Brian Drummond
      Gabe Khouth
      Alessandro Juliani
      Kira Tozer
      Colin Murdock
      Country of originUnited States
      Canada
      No. of seasons2
      No. of episodes52 (1 movie) (List of episodes)
      Production
      Running time22 Minutes, Approx.
      Production company(s)Nerd Corps Entertainment
      Mattel, Inc.
      DistributorWarner Bros. Television
      Nelvana
      Broadcast
      Original channelCartoon Network (USA)
      Teletoon (Canada)
      Original runAugust 28, 2009 – July 16, 2011
      External links
      Website
      Hot Wheels Battle Force 5 is an American/Canadian 3D CGI television series created by Mattel, Nelvana, and Nerd Corps Entertainment. A two-episode preview aired on the Cartoon Network in the United States on August 24, 2009. In Cartoon Network India it is starting from April 30, 2010 and in Cartoon Network Philippines on July 3, 2010. The series made its official debut on August 29. According to a HotWheels.com page as of July 14, 2010 describing "BATTLE FORCE 5 Battle Action Assortment" toys, Vehicles combine forces to create even more powerful combat machines.The second season began airing September 18, 2010. The Movie will begin on January 30, 2012.
      The first trailer for the series was released on the official Hot Wheels Battle Force 5 website on June 25, 2009.The first two episodes aired on Monday, August 24.
      This is the fourth production by Nerd Corps Entertainment, following Storm Hawks, League of Super Evil, and Dragon Booster. The show is rated TV-Y7-FV.

       Plot

      One day driving out in the Salt Flats, expert driver Vert Wheeler comes across an dimension called a Battle Zone, where he meets a life form called a Sentient named Sage. Together, they assemble a racing team equipped with state-of-the-art weaponized vehicles to compete against the Sark and the Vandals in the Battle Zones for the devices that control the zones called Battle Keys to determine the fate of Earth.
      Battle Force 5 lives on the planet Earth at Vert's garage/race circuit at a town called Handler's Corners. When Tornado-like portals called Storm Shocks appear, they provide access to dimensions in the Multiverse called Battle Zones. All Battle Zones have a Battle Key that allows access to the home world of the ones who accessed the Zone through Storm Shocks. This obligates Battle Force 5 to secure the Keys before the Vandals or the Sark in prevention of them taking over Earth.
      Battle Zones were created by the Sentients. There are two types of Sentients: Blue and Red. The two types lived in two separate Homeworlds, until the blue homeworld was taken over by the Vandals. Throughout the story, Battle Force 5 encounter situations that make them access the Vandal, Sark, and Sentient homeworlds.
      At the end of season 2, the Sentient war ends and Krytus is banished. The Blue and Red Sentients are united once again. Rawkus tells Battle Force 5 that creatures known as the Ancient Ones have awakened. Now Battle Force 5 have to challenge this new threat as well as the Alpha Code and the Green Sark.


      Tinker Bell

      From Wikipedia, the free encyclopedia
        (Redirected from Tinkerbell)
      Jump to: navigation, search
      Tinker Bell
      Peter Pan character
      Tinkclose-1-.jpg
      Tinker Bell (2005, bronze) by Diarmuid Byron O'Connor
      First appearancePeter Pan (1904)
      Last appearanceTinker Bell and The Great Fairy Rescue
      Created byJ. M. Barrie
      Information
      Nickname(s)Tink
      SpeciesFairy
      GenderFemale
      TitleTinker Fairy
      Significant other(s)Peter Pan
      NationalityNeverland
      Tinker Bell (sometimes spelled as Tinkerbell, also referred to as Tink for short), is a fictional character from J. M. Barrie's 1904 play Peter Pan and its 1911 novelization Peter and Wendy. She has appeared in multiple film and television adaptations of the Peter Pan stories, in particular the 1953 animated Walt Disney picture Peter Pan. She also appears in the official sequel Peter Pan in Scarlet by Geraldine McCaughrean and commissioned by Great Ormond St Hospital as well as the "Peter and the Starcatchers" book series by Ridley Pearson and Dave Barry. At first only a supporting character described by her creator as "a common fairy", her animated incarnation was a hit and has since become a widely recognized unofficial mascot of The Walt Disney Company, and the centerpiece of its Disney Fairies media franchise including the direct-to-DVD film series Tinker Bell. In her animated form she leaves a trail of twinkling pixie dust.

       In original play and novel

      Tinker Bell was described by Barrie as a fairy who mended pots and kettles, like an actual tinker. Her dialogue consists of the sounds of a tinkling bell, which is understandable only to those familiar with the language of the fairies. In the original stage productions, she was represented on stage by a darting light "created by a small mirror held in the hand off-stage and reflecting a little circle of light from a powerful lamp"and her voice was a "a collar of bells and two special ones that Barrie brought from Switzerland However, a Miss 'Jane Wren' was listed among the cast on the programmes as playing Tinker Bell: this was a joke which also helped with the mystique of the fairy character, as well as fooled HM Inspector of Taxes who sent Jane Wren a tax demand.
      Though sometimes ill-tempered, spoiled, and very jealous  and vindictive (getting the Lost Boys to shoot arrows at Wendy), at other times she is helpful and kind to Peter. The extremes in her personality are explained in-story by the fact that a fairy's size prevents her from holding more than one feeling at a time, so when she is angry she has no counterbalancing compassion. Fairies cannot fly in the rain but can enable others to fly by sprinkling them with fairy dust (sometimes called "pixie dust" by Disney, and presented as "starstuff" in Dave Barry and Ridley Pearson's novel series).[1] At the end of the novel the suggestion is that Tinker Bell has died the year after Wendy and the Darlings leave Neverland, and Peter has no memory of her at all.

       On television

      In the famous Mary Martin musical version of the play, which opened on Broadway in 1954 and was first televised in 1955, Tinker Bell was represented by a darting light, as on stage, accompanied by bell-like sounds. Her favorite insult was "You silly ass!", which the audience watching the production eventually learns to recognize because it is always represented by the same group of sounds - four bell-like notes (one for each syllable of the phrase, presumably), followed by a growl on the bassoon.

       In film

      Film adaptations provided the first vocal effects for the character, whether through sound—such as musical expressions or the sound of a tinkling bell—or human speech. She was played by Virginia Browne Faire in Herbert Brenon's 1924 version of Peter Pan, Julia Roberts in 1991's Hook, and by Ludivine Sagnier in P.J. Hogan's 2003 adaptation, which originally planned to use a computer-generated version of the character, but instead used Sagnier in combinations with digital models and effects to take advantage of the actress's expressions. Tinker Bell was voiced by Debi Derryberry in the 1990 Fox animated program Peter Pan and the Pirates, and by Sumi Shimamoto in the 1989 anime series Peter Pan no Boken.

       Disney version


      Tinker Bell as depicted in Disney media has become one of the company's most important icons.
      In her most widely known appearance in the 1953 animated Peter Pan film, the character was animated and had no dialogue. Tinker Bell has been one of Disney's most important branding icons for over half a century, and is generally known as "a symbol of 'the magic of Disney'."[7] She has been featured in television commercials and program opening credits sprinkling pixie dust with a wand in order to shower a magical feeling over various other Disney personalities, though the 1953 animated version of Tinker Bell never actually used a wand. In the picture and the official Disney Character Archives, she is referred to as a pixie. She is also featured in the opening of all Disney films flying over the Magic Castle (in a counter-clockwise direction, right to left).
      There is an urban legend that the original animated version of Tinker Bell was modelled after Marilyn Monroe. However, Disney animator Marc Davis's reference was actress Margaret Kerry.[1][8] He illustrated Tinker Bell as a young, attractive, blonde haired, big blue eyed, white female, with an exaggerated hour-glass figure. She is clad in a short lime-green dress with a rigid trim, and green slippers with white puffs. She is trailed by small amounts of pixie dust when she moves, and this dust can help humans fly if they believe in happy thoughts. Some critics have complained that Disney's version of Tinker Bell is too sexually suggestive.[1][9]
      Since 1954, Tinker Bell has featured as a hostess for much of Disney's live-action television programming and in every Disney movie advertisements flying over Disneyworld with her magic wand and her fairy dust, beginning with Disneyland (which first introduced the theme park to the public while it was still under construction), to Walt Disney Presents, Walt Disney's Wonderful World of Color, and The Wonderful World of Disney. In 1988, the same year The Wonderful World of Disney moved from ABC to NBC as The Magical World of Disney. That year, she also appeared in the final shot of the ending scene of Disney's Who Framed Roger Rabbit, along with Porky Pig; sprinkling fairy dust on the screen after Porky's trademark farewell as it goes black prior to the closing credits. She also starred alongside other Disney characters, such as Chip 'n Dale, in many Disney comics, where she was also able to speak. Tinker Bell also appears as a summon in the Kingdom Hearts series of video games.
      At Disneyland, Tinker Bell is prominently featured in Peter Pan's Flight, a suspended dark ride based on the artwork from the animated film. Beginning in 1961, she was also featured as a live performer who flew through the sky at the climax of some of the nightly fireworks displays. She was originally played by 71-year-old former circus performer Tiny Kline, up until her retirement three years later.[10]
      On the 2008 Walt Disney World Christmas Day Parade special on ABC, Disney announced that a Tinker Bell float would be added to the classic Disney's Electrical Parade at Disney's California Adventure at the Disneyland Resort, the first new float to be added since even long before the parade ended its original run at Disneyland in 1996.
      Tinker Bell was part of the Disney Princess franchise, from which she was later extracted and converted into the central character of the new Disney Fairies franchise in 2005. In addition to an extensive line of merchandise, 2008's Tinker Bell film is the first of five direct-to-DVD features set in Pixie Hollow. Tinker Bell is voiced by Mae Whitman in these digitally animated DVD features. In addition, Disney announced in 2010 that Tinker Bell will have her own live-action comedy movie and actress Elizabeth Banks is cast as Tinker Bell. The movie will explore Tinker Bell's nature, and Elizabeth Wright Shapiro and McG are the screenwriters in this movie.[11]
      At Disneyland, a Pixie Hollow meet-and-greet area opened on October 28, 2008, near the Matterhorn, where guests are able to interact with Tinker Bell and her companions. A similar Pixie Hollow is also at Mickey's Toontown Fair at Walt Disney World's Magic Kingdom in Florida.
      In November 2009, Tinker Bell became the smallest waxwork ever to be made at Madame Tussauds, measuring only five and a half inches.
      On September 21, 2010, Tinker Bell was presented with the 2,418th star on the Hollywood Walk of Fame, becoming the thirteenth fictional character and the sixth Disney character to


      Finding Nemo

      Finding Nemo

      Original theatrical release poster
      Directed byAndrew Stanton
      Lee Unkrich
      Produced byGraham Walters
      Screenplay byAndrew Stanton
      Bob Peterson
      David Reynolds
      Story byAndrew Stanton
      StarringAlbert Brooks
      Ellen DeGeneres
      Alexander Gould
      Music byThomas Newman
      CinematographySharon Calahan
      Jeremy Lasky
      Editing byDavid Ian Salter
      StudioPixar
      Distributed byWalt Disney Pictures
      Release date(s)May 30, 2003 (2003-05-30)
      Running time100 minutes
      CountryUnited States
      LanguageEnglish
      Budget$94 million[1]
      Box office$867,893,978
      Finding Nemo is a 2003 American computer-animated comedy family drama film written by Andrew Stanton, directed by Andrew Stanton and Lee Unkrich and produced by Pixar. It tells the story of the overly protective clownfish Marlin (Albert Brooks) who, along with a regal tang called Dory (Ellen DeGeneres), searches for his abducted son Nemo (Alexander Gould). Along the way, Marlin learns to take risks and to let Nemo take care of himself.
      The film received overwhelmingly positive reviews and won the Academy Award for Best Animated Feature. It was the 2nd highest-grossing film of 2003, behind The Lord of the Rings: The Return of the King, earning a total of $868 million worldwide.[1] Finding Nemo is also the best-selling DVD of all time, with over 40 million copies sold as of 2006[2] and it was the highest-grossing G-rated movie of all time, before Pixar's own Toy Story 3 overtook it. It is also the 5th highest grossing animated film of all time. It is currently the 26th highest grossing film of all time. In 2008, the American Film Institute named it the 10th greatest animated film ever made during their 10 Top 10.[3]

       

      Plot

      Two Clownfish, Marlin and his wife, Coral, are admiring their new home in the Great Barrier Reef. They are protecting their clutch of eggs that are due to hatch in a few days. Marlin then sees Coral looking worriedly at a barracuda a short distance away. Marlin tells Coral to get back into the anemone but she tries to protect their eggs. The barracuda then attacks them and Marlin attempts to save his wife but the barracuda knocks him out. When he regains consciousness, the barracuda has eaten Coral and all but one of their eggs. He names the last remaining egg Nemo, a name that Coral liked.
      The film then moves on to Nemo's first day of school. Nemo has an abnormally small right fin (due to a minor injury to his egg from the barracuda attack) which causes Marlin to not only worry over his swimming ability but also doubt his son’s general capabilities. Once at school, Nemo disobeys his father and sneaks away from the reef towards a boat, resulting in him being captured by a scuba diver.
      In search of help, Marlin bumps into Dory, a naïve but good-hearted and optimistic Regal tang with short-term memory loss. While meeting would-be vegetarian sharks Bruce, Anchor and Chum, Marlin discovers a diver's mask that was dropped from the boat, and notices an address written on it. Before he has the chance to read it, however, a chaotic struggle against Bruce's organic appetite occurs and shortly after his restoration, the mask is dropped into a trench in the deep sea. During a hazardous struggle with an anglerfish in the trench, Dory realizes she is able to read the address written on the mask, which leads to Sydney, and manages to remember it despite her short-term memory loss. After receiving directions from a large school of moonfish, Marlin and Dory set out to find Sydney. After a struggle with hypnotic jellyfish that nearly sting them to death, they are recovered by a surf cultured sea turtle named Crush, who takes them on the East Australian Current. In the current, Marlin reluctantly shares the details of his journey with a group of young sea turtles, and his story spreads rapidly across the ocean through word of mouth and eventually reaches Sydney.
      Meanwhile, Nemo's captor, a dentist, drops him into a fish tank in his office on Sydney Harbour. There, Nemo meets a group of aquarium fish called the "Tank Gang", led by a crafty and ambitious moorish idol named Gill. The "Tank Gang" includes the fishes; Bloat, a puffer fish, Bubbles, a Yellow Tang, Peach, a Ochre Sea Star, Gurgle, a Royal gramma, Jacques, a Pacific Cleaner Shrimp and Deb a Blacktailed Humbug. The fish are frightened to learn that the dentist plans to give Nemo to his niece, Darla, who is overly-enthusiastic and infamous for killing a goldfish, named Chuckles, who was given to her previously, by constantly shaking its bag. In order to avoid the situation, Gill gives Nemo a role in an escape plan, which involves jamming the tank's filter and forcing the dentist to remove the fish from the tank to clean it manually. After a friendly pelican named Nigel visits with news of Marlin's adventure, Nemo succeeds in jamming the filter, but the plan backfires when the dentist installs a new high-tech filter.
      Upon leaving the East Australian Current, Marlin and Dory become lost in a huge bloom of plankton, and are engulfed by the mouth of a blue whale after swimming in its path. Inside the whale's immense mouth, a desperate Marlin repeatedly charges against the baleen in the whale's mouth in a futile attempt to free himself and Dory, then breaks down in despair. Dory reassures him, then calmly tries to communicate with the whale. In response, the whale carries them to Sydney Harbour and expels them through its blowhole. They are then met by Nigel, who recognizes Marlin from the stories he has heard and rescues him and Dory from a flock of hungry seagulls by scooping them into his beak and taking them to the dentist's office. By this time, Darla has arrived and the dentist is prepared to give Nemo to her. Nemo tries to play dead in hopes of saving himself, and, at the same time, Nigel arrives. Marlin sees Nemo and mistakes this act for the actual death of his son. After the dentist throws Nemo out, Gill helps Nemo escape into a drain through a sink plug-hole after a chaotic struggle.
      Overcome with despair, Marlin leaves Dory and swims back towards his home. Dory then loses her memory and becomes confused, but meets Nemo, who has escaped into the ocean through an underwater drain pipe. Dory's memory is suddenly restored after she reads the word "Sydney", and, remembering her journey, she guides Nemo to Marlin. After the two joyfully reunite, Dory is caught in a fishing net among a school of grouper. Nemo enters the net with bravery and directs the group to swim downward to break the net, reminiscent of a similar scenario that occurred in the fish tank earlier in the film. The fish, including Dory, succeed and escape. At this point, Marlin is no longer overprotective or doubtful of his son's safety. After they get home, Nemo leaves for school, accompanied by Squirt, an exchange student.
      Back at the dentist's office, the high-tech filter breaks down and The Tank Gang have escaped into the harbor, but realize they are confined to the bags of water that the dentist put them into when cleaning the tank.


      The Smurfs

      The Smurfs
      Smurf1.gif


      A Smurf.
      FormatAnimated television series
      Created byPeyo
      Country of originBelgium
      No. of episodes421 (total)
      91 (30 minutes)
      330 (15 minutes)
      256 (total combined half-hour episodes) (List of episodes)
      Production
      Running time22 minutes
      Broadcast
      Original channelNBC
      Original runSeptember 12, 1981 – August 25, 1990
      The Smurfs
      Les Schtroumpfs

      Created byPeyo[1]
      Publication information
      GenreAction/adventure, Humor
      Publication dateOctober 23, 1958
      StatusOngoing
      Country of originBelgium
      Original languageFrench
      PublisherDupuis[2]
      FormatsOriginal material for the series has been published as a strip in the Belgian comics magazine Spirou, and as a set of graphic novels.
      Main character(s)Papa Smurf
      Number of books published:29
      Website:official website
      Creative team
      Writer(s)Peyo and Studio Peyo
      Artist(s)Peyo and Studio Peyo
      Creator(s)Peyo
      Reprints
      The series has been reprinted, at least in part, in Dutch, English, and German.
      The Smurfs (French: Les Schtroumpfs, Dutch: De Smurfen) is a comic and television franchise centred on a group of small blue fictional creatures called Smurfs, created and first introduced as a series of comic strips by the Belgian cartoonist Peyo (pen name of Pierre Culliford) on October 23, 1958. The original term and the accompanying language came during a meal Peyo was having with his colleague and friend André Franquin at the Belgian Coast. Having momentarily forgotten the word "salt", Peyo asked him (in French) to pass the schtroumpf. Franquin jokingly replied: "Here's the Schtroumpf — when you are done schtroumpfing, schtroumpf it back..." and the two spent the rest of that weekend speaking in "schtroumpf language". The name was later translated into Dutch as Smurf, which was adopted in English.

       Johan et Pirlouit

      At the time he came up with the creative idea for the Smurfs, Peyo was the creator, artist, and writer of the Franco-Belgian comics series titled Johan et Pirlouit (translated to English as Johan and Peewit), set in Europe during the Middle Ages and including elements of sword-and-sorcery. Johan serves as a brave young page to the king, and Peewit (Pirlouit, pronounced Peer-loo-ee) functions as his faithful, if boastful and cheating, midget sidekick.
      In 1958, Spirou magazine started to publish the Johan and Pirlouit story La Flûte à six trous ("The Flute with Six Holes"). The adventure involved them recovering a magic flute, which required some sorcery by the wizard Homnibus. In this manner they met a tiny, blue-skinned humanoid creature in white clothing called a "Schtroumpf", followed by his numerous peers who looked just like him, with an elderly leader who wore red clothing and had a white beard. Their first appearance was published in Spirou on October 23, 1958.The characters proved to be a huge success, and the first independent Smurf stories appeared in Spirou in 1959, together with the first merchandising. The Smurfs shared more adventures with Johan and Pirlouit, got their own series and all subsequent publications of the original story were retitled La Flûte à six Schtroumpfs (also the title of the movie version of the story).
      With the commercial success of the Smurfs came the merchandising empire of Smurf miniatures, models, games, and toys. Entire collecting clubs have devoted themselves to collecting PVC Smurfs, and Smurf merchandise. McDonalds have recently produced a range of Smurf toys, including all of the famous characters, including Papa Smurf and baby smurf.

      Smurf universe

      The Smurfs

      The storylines tend to be simple tales of bold adventure. The cast has a simple structure as well: almost all the characters look essentially alike — mostly male, very short (3 apples high),[6] with blue skin, white trousers with a hole for their short tails, white hat in the style of a Phrygian cap, and sometimes some additional accessory that identifies a personality (for example, Handy Smurf wears overalls instead of the standard trousers, a brimmed hat, and a pencil above his ear). Smurfs can walk and run, but often move by skipping on both feet. They love to eat sarsaparilla (a species of Smilax) leaves, whose berries the Smurfs naturally call "smurfberries" (the smurfberries appear only in the cartoon; in the original comics, the Smurfs only eat the leaves from the sarsaparilla).
      The Smurfs fulfill simple archetypes of everyday people: Lazy Smurf, Grouchy Smurf, Brainy Smurf, and so on. All Smurfs, with the exception of Papa, Baby, Smurfette, Nanny and Grandpa, are said to be 100 years old. There were originally 99 Smurfs, but this number increased as new Smurf characters appeared, such as Sassette and Nanny. All of the original Smurfs were male; later female additions are Smurfette and Sassette - Smurfette being Gargamel's creation, while Sassette was created by the Smurflings.

       Language

      A characteristic of the Smurf language is the frequent use of the word "smurf" and its derivatives in a variety of meanings. The Smurfs replace enough nouns and verbs in everyday speech with "smurf" as to make their conversations barely understandable: "We're going smurfing on the River Smurf today." When used as a verb, the word "Smurf" typically means "to make," "to be," "to like," or "to do."
      Humans have found that replacing ordinary words with the term "smurf" at random is not enough: in one adventure, Peewit explains to some other humans that the statement "I'm smurfing to the smurf" means "I'm going to the wood," but a Smurf corrects him by saying that the proper statement would be "I'm smurfing to the smurf"; whereas what Peewit said was "I'm warbling to the dawn." So "I'm smurfing to the smurf" is not the same as "I'm smurfing to the smurf.
      In the animated series, only some words (or a portion of the word) are replaced with the word "smurf." Context offers a reliable understanding of this speech pattern, but common vocabulary includes remarking that something is "just smurfy" or "smurftastic."
      In Schtroumpf vert et vert Schtroumpf (see Smurf Versus Smurf), published in Belgium in 1972, it was revealed that the village was divided between North and South, and that the Smurfs on either side had different ideas as to how the term "smurf" should be used: for instance, the Northern Smurfs called a certain object a "bottle smurfer," while the Southern Smurfs called it a "smurf opener." This story is considered a parody on the still ongoing taalstrijd (language war) between French- and Dutch-speaking communities in Belgium

      Smurf village

      When they first appeared in 1958, the Smurfs lived in a part of the world called "le Pays maudit" (French for "the Cursed Land"). To reach it required magic or travelling through dense forests, deep marshes, a scorching desert and a high mountain range.[9] The Smurfs themselves use storks in order to travel long distances, such as to the kingdom where Johan and Peewit live, and keep up-to-date with events in the outside world.[10]
      In the Johan and Peewit stories, the Smurf village is made up of mushroom-like houses of different shapes and sizes in a desolate and rocky land with just a few trees. However, in the Smurf series itself the mushroom-like houses are more similar to one another and are located in a clearing in the middle of a deep forest with grass, a river, and vegetation. Humans such as Gargamel are shown to live nearby, though it is almost impossible for an outsider to find the Smurf village except when led by a Smurf


      Chipmunk Punk

      Chipmunk Punk
      Studio album by The Chipmunks
      ReleasedJune 15, 1980 (1980-06-15)
      RecordedSeptember 1979–April 1980
      GenreRock, new wave, novelty
      Length29:27
      LabelMercury Records (UK) Excelsior Records (later Intersound International) (US)
      ProducerSteve Vining
      The Chipmunks chronology
      The Chipmunks Go to the Movies
      (1969)
      Chipmunk Punk
      (1980)
      Urban Chipmunk
      (1981)
      Chipmunk Punk is a New Wave music album by The Chipmunks. Despite the title, none of the songs covered were considered in their original form to be punk rock songs. It was released on June 15, 1980 (see 1980 in music). The album peaked at #34 on the Billboard 200. It was certified Gold by the RIAA on October 14, 1980, becoming the Chipmunks' first gold record. In 2005, it was re-released on CD, although the CD was only available through the official Chipmunks website.

       

       History

      The inspiration for the album came when KMET DJ Chuck Taylor played the 12" version of the Blondie song "Call Me" at double speed and announced, in jest, that it was the Chipmunks' latest single. So many requests came for this "new" Chipmunks release, that Ross Bagdasarian, Jr. and his collaborator Steve Vining rushed to record this album.
      Chipmunk Punk essentially marked the rebirth of the Chipmunk franchise. It was the first new Chipmunk release since 1969's The Chipmunks Go To The Movies. Chipmunk creator/producer Ross Bagdasarian Sr., who also provided the voices for the characters, died of a heart attack in 1972, bringing all Chipmunk activity to an abrupt halt.
      Though this release followed a long dormancy record-wise, the characters had returned to public view via Saturday morning repeats of the cartoon series The Alvin Show on NBC in 1979. The album sparked a second run of the characters and led to another Saturday morning cartoon series, Alvin and the Chipmunks, which began in 1983 and also aired on NBC

      The Simpsons


      The Simpsons
      Simpsons FamilyPicture.png
      Clockwise from top left: Marge, Homer, Bart, Santa's Little Helper (dog), Snowball II (cat), Lisa, and Maggie in the center.
      GenreSitcom
      Animation
      Satire
      Created byMatt Groening
      Developed byJames L. Brooks
      Matt Groening
      Sam Simon
      Voices ofDan Castellaneta
      Julie Kavner
      Nancy Cartwright
      Yeardley Smith
      Hank Azaria
      Harry Shearer
      (Complete list)
      Theme music composerDanny Elfman
      Opening theme"The Simpsons Theme"
      Composer(s)Alf Clausen
      Country of originUnited States
      Language(s)English
      No. of seasons23
      No. of episodes488 (List of episodes)
      Production
      Executive producer(s)Al Jean
      Ian Maxtone-Graham
      John Frink
      James L. Brooks
      Matt Groening
      Matt Selman
      Sam Simon
      Running time21–24 minutes
      Production company(s)Gracie Films
      20th Century Fox Television
      Distributor20th Television
      Broadcast
      Original channelFox
      Picture formatSD: 4:3, 480i/576i (1989–2009)
      HD: 1.78:1, 1080i (2009–present)
      Audio formatStereo
      (1989–91)
      Dolby Surround 2.0
      (1991–2009)
      5.1 Surround Sound
      (2009–present)
      Original runDecember 17, 1989 (1989-12-17) – present
      Chronology
      Preceded byThe Simpsons shorts
      Related showsThe Tracey Ullman Show
      External links
      Website
      The Simpsons is an American animated sitcom created by Matt Groening for the Fox Broadcasting Company. The series is a satirical parody of a working class American lifestyle epitomized by its family of the same name, which consists of Homer, Marge, Bart, Lisa and Maggie. The show is set in the fictional town of Springfield and parodies American culture, society, television and many aspects of the human condition.
      The family was conceived by Groening shortly before a pitch for a series of animated shorts with the producer James L. Brooks. Groening created a dysfunctional family and named the characters after members of his own family, substituting Bart for his own name. The shorts became a part of The Tracey Ullman Show on April 19, 1987. After a three-season run, the sketch was developed into a half-hour prime time show and was an early hit for Fox, becoming the network's first series to land in the Top 30 ratings in a season (1989–1990).
      Since its debut on December 17, 1989, the show has broadcast 488 episodes and the twenty-third season started airing on September 25, 2011. The Simpsons is the longest-running American sitcom, the longest-running American animated program, and in 2009 it surpassed Gunsmoke as the longest-running American primetime, scripted television series. The Simpsons Movie, a feature-length film, was released in theaters worldwide on July 26 and July 27, 2007, and grossed over $527 million.
      The Simpsons has won dozens of awards since it debuted as a series, including 27 Primetime Emmy Awards, 27 Annie Awards and a Peabody Award. Time magazine's December 31, 1999 issue named it the 20th century's best television series, and on January 14, 2000 the Simpson family was awarded a star on the Hollywood Walk of Fame. Homer's exclamatory catchphrase "D'oh!" has been adopted into the English language, while The Simpsons has influenced many adult-oriented animated sitcoms.

        Development

        Groening conceived of the idea for the Simpsons in the lobby of James L. Brooks's office. Brooks had asked Groening to pitch an idea for a series of animated shorts, which Groening initially intended to present as his Life in Hell series. However, when Groening realized that animating Life in Hell would require the rescinding of publication rights for his life's work, he chose another approach and formulated his version of a dysfunctional family.[1] He named the characters after his own family members, substituting "Bart" for his own name, adapting an anagram of the word "brat".[2]

        The Simpson family as they first appeared in The Tracey Ullman Show.
        The Simpson family first appeared as shorts in The Tracey Ullman Show on April 19, 1987.Groening submitted only basic sketches to the animators and assumed that the figures would be cleaned up in production. However, the animators merely re-traced his drawings, which led to the crude appearance of the characters in the initial short episodes.One of the earliest jobs of the Klasky Csupo company was creating animated sequences for The Tracey Ullman Show, on which the characters first appeared. The animation was produced domestically at Klasky Csupo,with Wes Archer, David Silverman, and Bill Kopp being animators for the first season.Colorist Gyorgyi Peluce was the person who decided to make the characters yellow.
        In 1989, a team of production companies adapted The Simpsons into a half-hour series for the Fox Broadcasting Company. The team included what is now the Klasky Csupo animation house. Jim Brooks negotiated a provision in the contract with the Fox network that prevented Fox from interfering with the show's content.Groening said his goal in creating the show was to offer the audience an alternative to what he called "the mainstream trash" that they were watching.he half-hour series premiered on December 17, 1989 with "Simpsons Roasting on an Open Fire", a Christmas special."Some Enchanted Evening" was the first full-length episode produced, but it did not broadcast until May 1990, as the last episode of the first season, because of animation problems. In 1992, Tracey Ullman filed a lawsuit against Fox, claiming that her show was the source of the series' success. The suit said she should receive a share of the profits of The Simpsonsa claim rejected by the courts.

         Lilo & Stitch


        The main characters of Lilo & Stitch. From left to right: Cobra Bubbles, David Kawena, Nani Pelekai, Lilo Pelekai, Stitch, Dr. Jumba Jookiba and Pleakley.
        The following are fictional characters from the Lilo & Stitch franchise.

        Characters introduced in Lilo & Stitch

        Stitch

        Stitch
        First appearanceLilo & Stitch (2002)
        Last appearanceStitch! (2008–2011)
        Created byChris Sanders
        Voiced byChris Sanders (all except anime)
        Ben Diskin (English version of anime)
        AliasesExperiment 626. Poses as an Earth dog, as well as a human friend of Lilo's named 'Kenny', 'Mutant Koala', 'Rabid hedgehog', 'little blue wrecking ball'. In the film, he was too called "baby".
        Stitch is the name of the genetic experiment 626, a fictional alien, and one of the two main characters of the Lilo & Stitch films and television program, also made into a video game. Originally created to cause chaos across the galaxy, he is marked by his short temper and mischievous behavior, traits that endear him to his friend Lilo, who adopted him as her puppy dog. He is voiced by his creator and the film's co-director, Chris Sanders.
        As revealed in Lilo & Stitch, Stitch was created by "evil genius" Dr. Jumba Jookiba, who called him "Experiment 626". Both Jumba and Stitch were captured and put on trial by the United Galactic federation.
        626 is then sentenced by the Grand Councilwoman to life imprisonment on a desert asteroid and Captain Gantu (who despises him) escorts him. Stitch escapes and crash-lands in Kaua'i, Hawaii. Disguising himself as a dog to hide from his captors, 626 was adopted by a little girl named Lilo, who names him "Stitch".
        Stitch is trained by Lilo to be good, using Elvis Presley as a model for his behavior. Lilo's efforts prove to be fruitless at first, as Stitch is unable to suppress his destructive programming. Nevertheless, Lilo enjoys her new "puppy". Although at first he only wanted to use the girl as a human shield from Jumba and Agent Pleakley, whose mission is to capture the fugitive experiment, Stitch slowly develops feelings for Lilo, to the point where he saves her from Gantu. After his heroics, the Grand Councilwoman allows Stitch to serve his exile on Earth with Lilo as his warder, citing her dog adoption certificate (subsequently, Lilo seems to have become not only a best friend but also a sister figure to Stitch).
        In Lilo & Stitch 2: Stitch Has a Glitch (set about a year after the first film), Stitch is living well and is reasonably well-behaved (although still hot-tempered and mischievous) with the exiled Jumba and Pleakley in Lilo's (and her older sister Nani's) house, until he begins malfunctioning. Since he was not fully charged after his creation, Stitch experiences periodic glitches that have him reverting back to his original destructive programming, appearing to suffer from a "fit" or "seizure". Seeing this, Jumba strives to create a proper charging chamber for Stitch. Not wanting to hurt anyone and not knowing about Jumba's plan, Stitch attempts to leave Earth for a remote planet, while Lilo, Jumba, and the others desperately try to have him return so they can recharge him. Although they are too late when they place him in the recharging pod, Stitch seems to be revived by Lilo's love, in accordance with her belief that love is more powerful than death.
        In Stitch! The Movie, 626 discovers the remaining 625 genetic experiments locked in a crate, in the form of dehydrated pods. In order to rescue a kidnapped Jumba a trade between Dr. Jacques von Hämsterviel and Jumba for the experiments is organized, but it instead results in the freedom of the experiments and the capture of Lilo and Stitch. Hämsterviel then tries to clone Stitch but he was rescued by Experiment 221 ("Sparky"). Stitch then rescued Lilo and landed Hämsterviel's spacecraft back in Kaua'i, where the Grand Councilwoman waited to arrest Hämsterviel.
        In Lilo and Stitch: The Series, Stitch and Lilo have to capture Jumba's ajings, turn them from evil to good, and find them a home. Along the way, he meets his match Experiment 627 who is tougher than he is. Stitch eventually defeats him. He also is affected by thirteen experimental powers: Amnesio wipes out his memory, Spike makes him goofy, Babyfier turns him into a baby, Spooky turns into water and nearly drowns him, Lax makes him lazy, Dupe duplicates him into four, weakening his strength, Frenchfry serves him un-nutritious meals (along with Lilo and Pleakley) and fattens him up into a giant bowling ball, Yarrp sounds out his loud megaphone, deafening him, Snooty sucks out his Snootonium, putting him out of commission, Swirly hypnotizes him, Drowsy (in the episode PJ) puts him to sleep, Houdini makes him invisible and Swapper switches him into Lilo and Pleakley's bodies. However, the powers wear off. He also meets Angel (Experiment 624) who is introduced as a love interest for Stitch.
        After they have successfully captured all the remaining experiments in Leroy & Stitch, The Grand Councilwoman offered Stitch the chance to become the captain of the Galactic Armada and its new flagship, The BRB (Big Red Battleship) 9000. However, that would require Stitch to be separated from Lilo. Not wanting to make Lilo sad, he chooses to return to Kaua'i but Lilo tells him he should go. Before he leaves with Jumba and Pleakley, Lilo gives him a necklace with a tiki of the god Ku Tiki to give him strength. When Gantu breaks out Dr. Hämsterviel in an action of frustration, Stitch is sent on his first mission to capture the evil rodent once more. But when he arrives at Galactic Defense Industries, Stitch faces off against a new experiment—Leroy, who is an enhanced clone of Stitch. Stitch fights well and is about to beat Leroy when Pleakley shows up unexpectedly, allowing Leroy to take advantage of Stitch's lapse in concentration and beat him. He is placed in a cage and sent with Jumba and Pleakley heading towards a black hole. After they are sent towards the black hole, Leroy heads off towards earth to capture all of the other experiments for Hämsterviel. Later, Stitch, Jumba, and Pleakley escape from the black hole, and arrive on the planet Turo. There they rescue Lilo, 625 (now known as Reuben), and Gantu, and fly Pleakley's carpool van back to Earth to assist the other 624 experiments in the defeat of an army of Leroys. Now, with Leroy defeated, Stitch, Jumba and Pleakley return to Earth with Lilo, realizing family is more important than spaceships, laboratories, and prestige.
        In the anime series Stitch!, this version of Stitch seems to have reverted to his destructive nature, and is first seen in the first episode being chased in a spaceship by Jumba and the authorities.


        Mr. Bean

        Mr. Bean: The Animated Series
        Mr bean anime.jpg
        Mr. Bean
        Created byJipp Adiak
        Rowan Atkinson
        Voices ofRowan Atkinson as Mr. Bean
        Country of originUnited Kingdom
        Hungary
        Language(s)English
        No. of series3
        No. of episodes52
        Production
        Producer(s)Tiger Aspect
        Richard Purdham Productions
        Varga Studio[1]
        Running time20 minutes
        Broadcast
        Original channelITV Network (CITV)
        Nicktoons
        Boomerang (TV channel)
        Cartoon Network Too
        Picture format16:9
        Original run5 January 2002 – 20 May 2004
        Chronology
        Related showsMr. Bean (original live-action series)
        Mr. Bean is a 2002 animated television series based on the British live-action series of the same name. Characters from the original live action series included Mr. Bean, Irma Gobb, Teddy, and the mysterious driver of the Reliant Supervan, with the addition of Mrs. Wicket, Bean's landlady, and her evil cat Scrapper.
        The series again featured little actual dialogue, with most being either little sound bites or mumbling. Rowan Atkinson provided the voice for Bean; additionally, all of the animated Bean actions are taken from Atkinson himself. Other characters' voices are provided by Jon Glover, Rupert Degas, Gary Martin, Sally Grace and Lorelei King.
        Despite the series' actual title being simply Mr. Bean, some broadcasters referred to this series as Mr. Bean: plus a subtitle for disambiguating with the original live-action series. Disney Channel in the South east Asia refers this series as "Mr. Bean - The Animated Series" and the original live-action series as "Mr. Bean - Live Action Series" in their schedule.[2] The German version, aired on Super RTL, is titled "Mr. Bean - Die Cartoon-Serie".


        Dragon Ball

        Dragon Ball
        DB Tankōbon.png
        Dragon Ball
        GenreAksi
        Petualangan
        Komedi
        Drama
        Fantasi
        Fiksi ilmiah
        Manga
        PengarangAkira Toriyama
        PenerbitBendera Jepang Shueisha
        DemografiShōnen
        Portal Anime dan Manga
        Dragon Ball (ドラゴンボール) adalah sebuah manga dan anime Jepang yang dikarang oleh Akira Toriyama dari tahun 1984 sampai 1995. Albumnya terdiri dari 42 buku dan di Indonesia diterbitkan oleh Elex Media Komputindo. Sebelumnya Dragon Ball juga pernah diterbitkan oleh Rajawali Grafiti.

         Rentang waktu

        Manga Dragon Ball terdiri dari dua pembagian utama, namun dalam pembagian tersebut masih bisa dibagi-bagi lagi yaitu:
        • Dragon Ball (saat Goku masih kecil sampai Goku mengalahkan Picolo)
        • Dragon Ball Z
          • Saiyan Saga
          • Planet Namek
          • Cell Saga
          • Buu Saga


        Catatan: Dragon Ball GT merupakan alternative universe, karena bukan merupakan karya asli Akira Toriyama dan tidak ada manganya.



        Dragon Ball

        Dragon Ball bercerita tentang seorang bocah bernama Goku yang hidup di tengah gunung sendirian. Dia lalu bertemu dengan Bulma, seorang gadis muda jenius, yang berusaha mengumpulkan 7 bola ajaib yang katanya bisa mengabulkan semua keinginan. Bola-bola tersebut dinamakan Dragon Ball.
        Keterangan: Dragon Ball adalah 7 buah bola kristal yang tersebar di seluruh dunia, bola tersebut berwarna ojingga yang terdapat pola bintang di dalamnya, apabila seseorang berhasil mengumpulkan 7 buah Dragon Ball maka akan muncul sebuah dewa naga yang mampu mengabulkan sebuah permintaan apa saja, bahkan termasuk menghidupkan orang mati.
        Dalam perjalanannya bersama Bulma mencari Dragon Ball, Goku harus berhadapan dengan banyak rintangan, salah satunya adalah dari Tentara Pita Merah. Kelompok ini mempunyai keinginan yang sama dengan Goku dan Bulma.


        Mobile Suit Gundam SEED Destiny

        Dari Wikipedia bahasa Indonesia, ensiklopedia bebas
        (Dialihkan dari Gundam SEED Destiny)
        Langsung ke: navigasi, cari

        Logo opening Mobile Suit Gundam SEED Destiny dengan Strike Freedom sebagai latar belakangnya.
        Mobile Suit Gundam SEED Destiny (機動戦士ガンダムSEED DESTINY, Kidō Senshi Gundam Shīdo Desutinī, sering disebut sebagai Gundam SEED Destiny) adalah sekuel dari anime fiksi ilmiah Mobile Suit Gundam SEED yang bersetting di dalam Cosmic Era, dua tahun setelah prekuel pertamanya berakhir dengan kesepakatan perdamaian. Anime ini dibuat oleh Sunrise dan Bandai Visual. Anime ini memiliki 50 episode yang edisi Jepangnya diputar dari 9 Oktober 2004 hingga 1 Oktober 2005 di stasiun TV TBS dan MBS, sementara di Indonesia, Indosiar Visual Mandiri merupakan stasiun televisi yang mendapatkan hak siar. Serial ini disutradarai oleh Mitsuko Fukuda.



        selayang pandang

        Serial ini dimulai dengan kilas balik pada peristiwa Perang Valentine Berdarah Pertama yang berlangsung di ORB, antara Earth Alliace dan ORB Union. Shinn Asuka, beserta keluarganya berusaha melarikan diri untuk mengungsi dari wilayah perang. Tapi, saat itu, mereka terjebak di tengah pertempuran antara GAT-X131 Calamity Gundam dan ZGMF-X10A Freedom Gundam. Saat keduanya melancarkan serangan, keluarga Asuka terkena dan menjadi korban. Shinn yang saat itu sedang mengambil telepon genggam milik adiknya yang terjatuh, selamat dari maut dan ditolong oleh pasukan ORB dan diungsikan menuju PLANT.

        Plot cerita

        Cosmic Era 73, representatif ORB Union Cagalli Yula Athha beserta Athrun Zala (yang menggunakan nama samaran Alex Dino) mengunjungi pangkalan militer milik ZAFT Armory One. Di sana sedang dikembangkan 3 buah prototipe mobile suit, masing-masing adalah ZGMF-X24S Chaos Gundam, ZGMF-X31S Abyss Gundam, dan ZGMF-X88S Gaia Gundam. Cagalli dan Athrun mengunjungi Armory One dan bertemu dengan Perdana Menteri PLANT sekaligus pemimpin ZAFT Gilbert Durandal, membicarakan kerjasama bidang teknologi militer antara ORB dan ZAFT. Bersamaan dengan itu, 3 orang pilot Extended menyerang dan mencuri 3 buah prototipe mobile suit tersebut. Athrun pun membantu pasukan ZAFT mencegah mereka mencuri mobile suit dengan menyereang mereka menggunakan unit yang ada. Saat keadaan Athrun terdesak, datanglah Shinn yang sudah menjadi prajurit ZAFT dengan menggunakan ZGMF-X56S Impulse Gundam, pertempuran baru pun dimulai.dan pemimpin zaft yaitu gilbert durandal menyatakan kepada dunia bahwa fredoom dan archangel sangat berbahaya bagi dunia dan dilakukan misi angel down 


        Upin & Ipin

        Dari Wikipedia bahasa Indonesia, ensiklopedia bebas
        (Dialihkan dari Upin dan Ipin)
        Langsung ke: navigasi, cari
        Upin & Ipin
        Upin & Ipin.jpg
        GenreAnimasi
        PerancangLes' Copaque Productions Sdn Bhd
        SutradaraMohd Nizam bin Abd Razak
        Pengisi suaraNur Fathiah Diaz
        Noor Ezdiani bt. Ahmad Fauwzi
        Hjh. Ainon Bt. Ariff
        Ida Rahayu bt Yusoff
        Pembuat tema musikYuri Wong
        Negara Malaysia
        BahasaMelayu
        Jumlah musim3
        Jumlah episode50
        Produksi
        ProduserHaji Burhanuddin bin Md Radzi
        Hajjah Ainon binti Arifi
        Lama waktu100 menit per episode
        Siaran
        Saluran asliTV9
        Pertama tayang14 September 2007–sekarang
        Pranala luar
        Situs resmi
        Upin dan Ipin adalah sebuah film animasi anak-anak yang dirilis pada 14 September 2007 di Malaysia dan disiarkan di TV9. Film ini diproduksi oleh Les' Copaque. Awalnya film ini bertujuan untuk mendidik anak-anak agar lebih menghayati bulan Ramadan. Kini, Upin & Ipin sudah memiliki tiga musim tayang. Di Indonesia, Upin & Ipin hadir di MNCTV. Di Turki, Upin & Ipin disiarkan di Hilal TV. Film ini berdurasi 5-7 menit setiap episodenya. Kartun ini tayang setiap hari di TV9 pukul 16.30 dan di MNCTV tayang setiap hari pukul 20.00 WIB.

        Asal-mula

        Pada awalnya Upin & Ipin termasuk sebagai gagasan dari film Geng: Pengembaraan Bermula, Upin & Ipin dibuat oleh Mohd. Nizam Abdul Razak, Mohd. Safwan Abdul Karim, dan Usamah Zaid, para pemilik Les' Copaque. Ketiganya merupakan bekas mahasiswa dari Multimedia University Malaysia yang awalnya bekerja sebagai pekerja di sebuah organisasi animasi sebelum akhirnya bertemu dengan bekas pedagang minyak dan gas, Haji Burhanuddin Radzi dan istrinya bernama H. Ainon Ariff pada tahun 2005, lalu membuka organisasi Les' Copaque.
        Awalnya, Upin & Ipin ditayangkan khusus untuk menyambut Ramadan pada tahun 2007 untuk mendidik anak-anak mengenai arti dan kepentingan dari bulan suci Ramadan. Kata Safwan, "Kami memulai seri animasi empat menit ini untuk menguji penerimaan pasar lokal serta mengukur bagaimana reaksi pada kemampuan penceritaan kami." Sambutan meriah terhadap kartun pendek ini mendorong Les' Copaque agar menerbitkan satu musim lagi menyambut bulan Ramadan yang seterusnya.
        Nizam percaya bahwa aspek kebudayaan Malaysia yang berlatarkan sebagai sebuah kampung yang sederhana pasti dapat menarik minat pasar internasional. Seperti pada kartun animasi Doraemon asal Jepang yang laris di seluruh dunia meskipun berlatarkan budaya setempat dan bukannya budaya internasional.Dan lagi, reputasi Les' Copaque sebagai organisasi terkenal mulai dibentuk oleh popularitas Upin & Ipin bukan saja di Malaysia, malah di beberapa negara lain yang meng-import kartun ini khususnya Indonesia.
        Proses animasi Upin & Ipin (dan juga film Geng) menggunakan perangkat lunak CGI Autodesk Maya. Di sebuah sidang media perangkat lunak animasi pada tahun 2009, Ketua Perancang Les' Copaque, Fuad Md. Din memberitahukan, "Salah satu tujuan kami memilih kartun ini adalah karena proses pembuatannya cukup mudah. Lagipula kami sudah berpengalaman dalam membuatnya sebelum ini."
        Pada tahun 2009, Nizam, Safwan, dan Anas meninggalkan Les' Copaque untuk mendirikan sebuah studio animasi terbaru, yaitu Animonsta Studios, namun seri animasi Upin & Ipin masih tetap diteruskan di bawah pimpinan Haji Burhanuddin sebagai direktur.[5]

        Latar

        Upin dan Ipin merupakan sepasang kakak-beradik kembar berusia belia yang tinggal bersama Kak Ros dan Mak Uda (biasa dipanggil Opah) di Kampung Durian Runtuh setelah kematian kedua orangtua mereka sewaktu masih bayi. Upin dan Ipin bersekolah di Tadika Mesra yang terletak dalam kawasan kampung, di mana mereka berteman dengan banyak teman yang bermacam-macam tingkah lakunya, seperti Mei Mei yang imut dan berkepribadian cerdas, Jarjit Singh yang gemar membuat humor dan membuat pantun, Ehsan yang suka menyendiri, cerewet dan suka makan, Fizi (sepupu Ehsan) yang penuh keyakinan diri tetapi suka mengejek orang lain, dan Mail yang berkemampuan untuk berjualan, suka melamun dan mengantuk karena ia berjualan ayam semalam dan pandai berhitung.
        Kampung Durian Runtuh dipimpin oleh Isnin bin Khamis yang lebih dikenal bernama Tok Dalang karena merupakan ahli wayang kulit. Tok Dalang memiliki sebuahpohon rambutan untuk tujuan komersial dan memelihara ayam jantan yang bernama Rembo. Penduduk lain yang dikenal ialah Muthu, pedagang makanan yang tinggal bersama anaknya Rajoo dan sapi peliharaannya yang bernama Sapy; Saleh, seorang transgender yang senang berkata kasar; dan Ah Tong, pengirim tanaman yang pandai berbicara. Kampung Durian Runtuh juga didatangi oleh seorang gadis bernama Susanti yang merupakan pindahan dari Jakarta, Indonesia.


        Shaun the Sheep

        Shaun the Sheep
        Shaun the Sheep.PNG
        GenreSerial komedi animasi anak
        PembuatNick Park
        PerancangRichard Goleszowski
        Alison Snowden
        David Fine
        SutradaraRichard Goleszowski
        Christopher Sadler
        Pengisi suaraJohn Sparkes
        Justin Fletcher
        Kate Harbour
        Richard Webber
        Jo Allen
        Pembuat tema musikMark Thomas
        Lagu pembuka"Life's a Treat", oleh Vic Reeves
        NegaraBritania Raya
        BahasaBahasa Inggris
        Jumlah seri2
        Jumlah episode80 (Daftar episode)
        Produksi
        Produser eksekutifMiles Bullough
        David Sproxton
        Peter Lord
        Nick Park
        ProduserJulie Lockhart, Gareth Owen
        Lama waktu7 menit
        Perusahaan produksiAardman Animations
        Siaran
        Saluran asliDisney Channel
        Format gambarPAL (576i) (2007)
        HDTV (1080i) (2009–present)
        Format audioStereo
        Pertama tayang5 Maret 2007 (2007-03-05)–sekarang
        StatusJeda
        Kronologi
        Tayangan terkaitA Close Shave
        Timmy Time
        Pranala luar
        Situs resmi
        Shaun the Sheep (diterjemahkan secara kasar sebagai Shaun si Domba) adalah serial televisi animasi untuk anak-anak yang berasal dari Inggris. Di Inggris, Shaun si Domba tayang di BBC One, sedangkan di Indonesia animasi ini tayang di MNCTV setiap hari dan di B-Channel pada hari Senin-Jumat.

         

        Karakter

         Karakter utama

        • Shaun, pemimpin dari kawanan domba yang tinggal di sebuah perternakan. Shaun adalah domba pintar dan berteman baik dengan Bitzer.
        • Bitzer, anjing yang setia dengan peternak dan merupakan sahabat dari Shaun. Bitzer suka menolong Shaun untuk memecahkan masalah.
        • Shirley, salah satu domba yang paling senang makan. Oleh karena itu, Shirley merupakan domba yang paling besar dari kawanan domba yang dipimpin oleh Shaun.
        • Timmy, seekor bayi domba dan merupakan sepupu dari Shaun. Ibunya selalu ada untuk membuatnya tetap aman. Timmy juga ada di serial kartun Timmy Time.
        • Ibu Timmy, selalu memakai rol di rambutnya dan agak ceroboh untuk menjalani tugas seorang ibu, bahkan sesekali menggunakan Timmy sebagai kuas cat. Namun ketika anaknya tersesat, dia dihibur sampai Timmy kembali dengan selamat dalam asuhannya. Dia juga bibi dari Shaun.
        • Kawanan Domba, merupakan sekawanan besar domba yang bahagia dan seperti keluarga: suka bermain dan membuat kerusakan bersama-sama, meskipun biasanya Shaun dan Bitzer yang mengakhiri kekacauan tersebut.
        • Peternak, salah satu tokoh kecil dalam serial ini. Dia menjalankan peternakan domba bersama Bitzer. Dia benar-benar tidak menyadari akan kecerdasan atau bahkan kebodohan domba-dombanya.
        • Kawanan Babi, 3 ekor babi yang selalu berusaha untuk memusuhi kawanan domba dan membuat mereka dalam kesulitan. Bagaimanapun, mereka takut dengan Bitzer serta pengganggu Shaun dan kawanan dombanya.
        • Pidsley, seekor kucing yang bermusuhan dengan Shaun, Bitzer dan kawanan domba pimpinan Shaun.

        Transformers Animated

        Transformers Animated
        Transformersanimated.jpg
        The Autobots
        GenreAction
        Adventure
        Sci-Fi
        PenulisTodd Casey
        Rich Fogel
        Henry Gilroy
        Steve Granat
        Marsha F. Griffin
        Kevin Hopps
        Marty Isenberg
        Andrew Robinson
        Michael Ryan
        SutradaraChris Berkeley
        Ben Jones
        Irineo Maramba
        Kintaro Mizuono
        Ciro Nieli
        Shunji Oga
        Keo Thongkham
        Matt Youngberg (supervising)
        Pengisi suaraSee Cast
        Lagu pembuka"Transformers: Main Theme"
        Lagu penutup"Transformers: Main Theme" (instrumental)
        KomposerSebastian Evans
        NegaraUnited States
        BahasaEnglish
        Jumlah musim3[1]
        Jumlah episode42 (Daftar episode)
        Produksi
        Lama waktu23 min
        Siaran
        Saluran asliUS Cartoon Network
        CA YTV
        AU
        Ten
        UK NickToons
        DE Super RTL
        PT TVI, Canal Panda
        MS TV3
        BUL bTV
        BR Cartoon Network
        PL Jetix
        AE
        MBC 3
        Pertama tayang26 Desember 2007–sekarang
        Pranala luar
        Situs resmi
        Transformers: Animated (sebelumnya dikenal dengan nama Transformers: Heroes) adalah sebuah serial kartun televisi Amerika Serikat/Jepang yang berbasis dari Transformers Toy Line karya Hasbro, Inc. dan Takara, Ltd. Serial ini diproduksi oleh Cartoon Network Studios (AS) yang berkerjasama dengan studio kartun Jepang, MOOK DLE, The Answer Studio, dan Studio 4 °C. Serial ini mulai diputar sejak 26 Desember 2007. Untuk bagian dunia lain, serial ini diputar di NickToons (Inggris), dan Global TV (Indonesia).

         Plot

        Masih sama seperti serial G1 yang diputar di ANTV, Transformers: Animated masih mengisahkan tentang perang antara Autobots melawan Decepticons. Namun bedanya, kali ini Optimus Prime dkk. dari Autobots harus berjuang menghentikan usaha Megatron cs. dari Decepticons untuk menguasai Allspark yang diyakini berada di daerah Detroit, AS.
        Secara umum, serial ini mengambil beberapa bagian dari Transformers G1 dan Transformers 2007 film.

        Season 1

        Cerita bermula saat beberapa Autobots lulusan akademi Autobots sedang bermain dan berolahraga di sebuah asteroid. Optimus Prime kemudian menyarankan agar mereka semua mempelajari sejarah dengan melihat video masa lalu (yang bersumber dari Transformers G1). Lalu tanpa diduga mereka menemukan Allspark, dan lokasi mereka ditangkap oleh radar Decepticons. Lalu Megatron merencanakan penyerangan, dan Starscream secara diam-diam menempelkan bom kepada Megatron, lalu saat ia menyerang Autobots bom tersebut meledak dan menyebabkan mereka jatuh ke Bumi, kepala Megatron kemudian ditemukan oleh Isaac Sumdac, sementara Starscream dengan bangga mengklaim diri sebagai pemimpin Decepticons yang baru, sebelum akhirnya pesawatnya meledak karena menabrak Matahari.
        Lima puluh tahun kemudian, di kota Detroit, pihak Autobots menjadi pahlawan kota, melalui beberapa aksi kemanusiaannya, dengan bantuan Isaac Sumdac dan putrinya Sari Sumdac. Namun ketika Autobots akan melakukan pawai, Starscream tiba-tiba datang dan mencoba merebut Allspark, namun gagal. Lalu di Sumdac Tower, Sari melalui kunci ajaibnya mencoba masuk ke ruangan rahasia sang ayah, tanpa diduga kunci tersebut menghidupkan sistem Megatron, dan ia membohongi Prof. Sumdac bahwa sebenarnya ia adalah salah satu anggota Autobots. Kemudian Megatron turur membantu Prof. Sumdac untuk membangun kembali robot dino, dan setelah robot dino tersebut membuat ulah, melalui bantuan Ratchet, Bulkhead, dan Sari, mereka semua berubah menjadi Dinobots. Prof. Sumdac kemudian menjanjikan tubuh baru untuk Megatron.
        Megatron kemudian bekerjasama dengan Nino Sexton untuk mendapatkan Destronium, yang bisa digunakan untuk membuat tubuh baru. Kemudian Sari menunjukkan kepada Autobots tentang Halloween, dan Optimus Prime teringat kenangan akan masa lalu saat Sentinel Prime bersama Elita One bermain-main dengan laba-laba raksasa dan akhirnya mengakibatkan Elita One berubah menjadi Blackarachnia, Optimus kemudian meminjam kunci Sari untuk mencoba menyembuhkan Blackarachnia, namun gagal. Di lain tempat, sebagai hadiah ultah, Megatron membuatkan Sari sebuah MP3 player, yang sebenarnya adalah robot bernama Soundwave. Bulkhead merupakan robot pertama yang mengetahui hal tersebut, namun terlambat karena dengan bantuan kunci Sari, Soundwave berubah menjadi robot besar.
        Megatron kemudian mendapatkan tamu, dua teman lamanya, yaitu Lugnut dan Blitzwing, dengan bantuan mereka dan Nino Sexton, Megatron berhasil bangun dan bangkit kembali dengan tubuh yang sempurna. Kali ini, serangan Decepticons semakin kuat dengan bangkitnya Megatron ditambah kekuatan Starscream, Lugnut, dan Blitzwing.

         Season 2

        Isaac Sumdac kemudian diculik oleh Megatron, dan membuat Sari menjalankan bisnis ayahnya dengan berat. Tak lama berselang, Cybertron Elite Guard (Ultra Magnus, Jazz, dan Sentinel Prime) datang ke Bumi untuk melindungi Allspark. Dilain tempat, penculikan Isaac Sumdac bertujuan dengan keinginan Megatron untuk membuat Jembatan Luar Angkasa. Kemudian Cybertron Elite Guard berencana akan mengembalikan Optimus Prime cs. kembali ke Cybertron, namun hal itu ditolak, saat the Headmaster bernama Henry Masteron mencuri salah satu mata Sentinel, akhirnya Sentinel dan Optimus bersatu untuk mendapatkan kembali bagian tubuh Sentinel, tanpa bantuan dari Ultra Magnus, namun mereka berhasil dengan baik.
        Kemudian kota Detroit mengalami krisis kebersihan, dan melalui kekuatan Allspark, Angry Archer menciptakan Wreck-Gar, yang sempat membuat masalah di Detroit, namun dengan bantuan dari Ratchet, Wreck-Gar akhirnya berubah menjadi robot pembersih di kota.
        Tak lama kemudian, teman lama Bulkhead, Constructicons, datang ke Bumi setelah dipecat Megatron karena mereka mencuri komponen untuk pembangunan Jembatan Luar Angkasa, kemudian mereka terkubur hidup-hidup untuk melindungi kekuatan energi dari sebuah tambang di New York. Dilain tempat, melalui kekuatan dari Allspark, Blackarachnia berhasil disembuhkan, dan kini ia menjadi salah satu tim Autobots.
        Megatron kemudian menangkap Bulkhead, dan menyebabkan Autobots harus berjuang keras untuk menyelamatkannya, hingga akhirnya datang pertolongan dari Omega Supreme, dan ia lantas menghancurkan semua jet seekers Starscream hanya dengan sekali tendang. Kepala Starscream kemudian digunakan Megatron untuk menghidupkan Jembatan Luar Angkasa, namun sekali lagi, dengan pertolongan Sari dan Omega Supreme, usaha Megatron akhirnya berhasil digagalkan.

        Season 3 dan 4

        Menurut rencana serial ini akan dilanjutkan. namun tidak jelas kapan tepatnya kelanjutan serial ini akan hadir di layar kaca.

        Lagu tema

        Secara umum, lagu tema yang digunakan dalam serial ini, terutama untuk bagian opening, masih sama seperti dalam versi original 1980-an. Menurut beberapa sumber, komposer musik Transformers: Animated, Sebastian Evans sengaja memakai remake lagu dari Transformers original untuk mengenang jasa-jasa Sunbow Productions sebagai produser serial Transformers G1.

        Produksi

        Serial Transformers: Animated memunculkan beberapa karakter utama Transformers seperti Optimus Prime, Megatron, Bumblebee, Ultra Magnus, Prowl, Bulkhead, Ratchet, Starscream, Soundwave, dan dua sub-kelompok, yaitu Dinobots dari Autobots, dan Constructicons dari Decepticons.
        Sosok Optimus Prime yang digambarkan dalam serial ini terbilang sangat muda bila dibandingkan dengan yang di versi G1. Pengisi suara Optimus Prime adalah aktor David Kaye. Tidak dijelaskan secara rinci mengapa pengisi suara Optimus Prime original, yaitu aktor Peter Cullen tidak dipakai dalam serial ini. Sementara itu, Megatron (bersama Ratchet) diisi suaranya oleh Corey Burton. Tom Kenny mengisi suara Starscream, dan Tara Strong mengisi suara Sari, seorang gadis yang bersahabat dengan Autobots.

         

         Autobots

        Tim Autobots

        Dinobots

        Aslinya, Dinobots merupakan sekumpulan robot dinosaurus dari taman Dino-Drive. Mereka kemudian diperbaiki oleh Professor Sumdac, dengan perintah dari Megatron untuk menciptakan sebuah pasukan dengan kemampuan menyemburkan api. Namun di luar dugaan, Sari membuat Dinobot menjadi Transformers yang benar-benar nyata, dengan mengembangkan kemampuan berpikir mereka. Melihat peluang tersebut, Megatron kemudian menyuruh Dinobots untuk menghancurkan Autobots. Tetapi berkat kepiawaian Prowl, Dinobots kemudian membantu Autobots dalam berperang melawan Decepticons. Sebelumnya Ultra Magnus dan Sentinel Prime sempat kewalahan melawan Dinobots. Namun secara umum, Dinotbots hanya memiliki peran kecil dalam serial ini. Dinobots yang tampil hanya tiga anggota saja, mereka adalah:
        • Grimlock (David Kaye): Pemimpin Dinobots, bisa berubah menjadi Tyrannosaurus Rex.
        • Snarl: Bisa berubah menjadi Triceratops.
        • Swoop: Bisa berubah menjadi Pteranodon, dan merupakan satu-satunya Dinobots yang bisa terbang.


                                                  BULAN BAHASA
        Tanggal 28 dan 29 oktober 2011 sekolah mengadakan bulan bahasa untuk memperingati sumpah pemuda. Hari pertama diisi dengan lomba pembacaan cerpen dan undang-undang di hari kedua dlanjutkan dengan lomba cerdas cermat. ya ya ya hari pertama pasti sangat mendebarkan bagi para perserta lomba, gugup,bingung dan lain-lain itulah yang dirasakan setiap peserta termasuk aku sendiri. Bayangkan berdiri di depan orang banyak siapapun pasti akan terserang penyajit nervest bla bla bla


        Hari kedua cerdas cermat lho tmanku yuli ikut dia bilang gugup tapi aku bilangat coba aja. aku yang semula bersemangat mendadak karena dia gugur di pertanyaan pertama. Pertanyaan demi pertanyaan dilontarkan oleh pembawa acara diikuti dengan semakin banyak nya keluar dari arena. Tibalah babak yang menyisakan satu orang bernama Kak yuni ataw yuli entah aku pun lupa namanya pokoknya itulah kelas 11 bahasa munjadi pemenang tapi smua pertanyaan dia bisa jawab di gugur di pertannyaan menghitung tapi tetap dapat hadiah lho Novel best seller dan uang 100.000 selamat ya kak    





        Stitch! The Movie

        Stitch! The Movie

        Sampul DVD Stitch!
        SutradaraTony Craig
        Bobs Gannaway
        ProduserTony Craig
        Jess Winfield
        Bobs Gannaway
        PenulisBobs Gannaway
        Jess Winfield
        PemeranDaveigh Chase
        Chris Sanders
        Tia Carrere
        David Ogden Stiers
        Kevin McDonald
        Kevin Michael Richardson
        DistributorWalt Disney Pictures
        Walt Disney Home Entertainment
        Tanggal rilis26 Agustus 2003
        Durasi64 menit
        NegaraAmerika Serikat
        BahasaInggris
        PrekuelLilo & Stitch (2002)
        SekuelLilo & Stitch 2: Stitch Has a Glitch (2005)
        Leroy & Stitch (2006)
        Stitch! The Movie adalah film animasi yang diedarkan langsung ke video pada 26 Agustus 2003, dan merupakan spinoff dari film Lilo & Stitch. Meskipun demikian, film ini lebih dianggap sebagai episode pilot untuk serial animasi Lilo & Stitch: The Series daripada sekuel untuk film Stitch yang pertama.
        Film ini memperkenalkan Experiment 625 yang diciptakan Dr. Jumba Jookiba yang didanai Dr. Jacques von Hämsterviel. Monster lain yang ditampilkan adalah Experiment 221, monster listrik pembuat kekacauan. Bila dikurangi daftar kreditasi, panjang film ini hanya 57 menit.

         Plot

        Stitch masih belum terbiasa tinggal di Bumi. Lilo mencoba menghiburnya dengan mengatakan bahwa Stitch adalah sahabat yang istimewa bagi dirinya. Tiba-tiba ada suara benturan keras dari luar. Lilo dan Stitch mencari tahu asal suara tersebut, dan ternyata Gantu datang untuk merampas hasil eksperimen Jumba. Dalam kekacauan, Gantu menemukan bola biru bernomor "625" yang langsung diambilnya. Sekaligus Jumba diculiknya untuk diinterogasi. Lilo dan Stitch mengejar Gantu hingga ke luar angkasa dengan memakai pesawat Jumba. Pertempuran antara pesawat Stitch dan Gantu terjadi, namun Stitch kalah bersama pesawatnya jatuh ke Bumi.
        Setelah kembali di rumah, Lilo, Stitch, dan Pleakley menemukan mesin penyimpan eksperimen yang disembunyikan Jumba. Menurut Pleakley, di dalam mesin itu berisi 625 monster hasil eksperimen dalam bentuk kering. Pleakley memperingatkan agar tidak memasukkan bola biru berisi monster ke dalam air. Secara sengaja, Lilo dan Stitch tidak mematuhi nasihat Pleakley, bola berisi Experiment 221 dimasukkan ke dalam air dan menetas.
        Jumba ditawan di kapal luar angkasa oleh hamster jahat Dr. Hämsterviel. Walaupun sudah berusaha keras, Hämsterviel yang bertubuh kecil dan pendek, tidak juga dapat menakut-nakuti Jumba. Bola berisi Experiment 625 lalu ditetaskannya dengan maksud untuk menyerang Jumba. Walaupun memiliki kekuatan setara dengan Stitch, Eksperimen 625 ternyata sangat malas, sangat pengecut, dan hanya berminat membuat sandwich (roti lapis).
        Dari nomor yang dicarinya di buku petunjuk telepon galaksi, Pleakley akhirnya berhasil menelepon kapal luar angkasa Dr. Hämsterviel. Kepada Pleakley, Hämsterviel meminta tebusan berupa 624 buah ekperimen bila ingin Jumba dibebaskan. Setelah permintaan Hämsterviel disampaikan ke anggota keluarga yang lain, Nani langsung menelepon Cobra Bubbles. Lilo dan Stitch segera pergi ke luar untuk menangkap Eksperimen 221. Ketika keesokan harinya Cobra datang, ia kelihatan sudah tahu apa yang sedang terjadi. Lilo dan Stitch akhirnya menemukan Eksperimen 221 yang sedang membuat kacau di sebuah hotel.
        Sesuai perjanjian dengan Hämsterviel, Pleakley dan Cobra tiba di tempat pertukaran sandera. Dr. Hämsterviel hanya mau melepaskan Jumba bila ditukar dengan mesin penyimpan eksperimen. Pleakley menyerahkan alat itu ke Dr. Hämsterviel yang marah karena ada satu monster eksperimen yang kurang. Pada saat yang tepat, Lilo tiba dengan membawa Eksperimen 221 yang sudah tertangkap di dalam vas kaca. Lilo mengatakan bahwa Eksperimen 221 sudah diberinya nama "Sparky" karena dia senang membangkitkan listrik. Lebih lanjut, Lilo mengatakan Sparky adalah sepupu Stitch, dan sebab itu, Sparky juga ʻohana bagi Lilo. Namun, Hämsterviel masih mengancam keselamatan Jumba bila 221 tidak diberikan kepadanya.
        Lilo dibujuk oleh Cobra, Pleakley, Jumba, dan Hämsterviel agar mau menyerahkan Sparky kepada Hämsterviel. Setelah beberapa saat berpikir, Lilo dan Stitch akhirnya melepaskan Sparky, dan membebaskan Jumba dari tali ikatan. Setelah diberi isyarat oleh Cobra, kapal luar angkasa yang dinaiki Grand Councilwoman muncul dari bawah laut, dan menodongkan senjata besar-besar ke arah Dr. Hämsterviel. Lilo protes dan mengatakan bahwa masih ada eksperimen lain yang dimiliki Dr. Hämsterviel. Kata-kata Lilo didengar oleh Sparky yang lalu memakai listrik yang dibangkitkannya untuk merusak sumber tenaga di kapal angkasa Councilwoman. Sebagai akibatnya, Hämsterviel dan Gantu melarikan diri naik ke pesawat angkasa dengan membawa mesin penyimpan eksperimen. Sebagai upaya terakhir menghentikan Dr. Hämsterviel, Lilo dan Stitch diam-diam menyelinap ikut ke dalam pesawat, diikuti oleh Sparky.
        Di dalam pesawat angkasa terjadi perebutan mesin penyimpan eksperimen antara Lilo, Stitch, dan Gantu. Mesin penyimpan eksperimen akhirnya dilempar ke luar jendela pesawat, namun sempat ditangkap oleh Gantu. Secara tidak sengaja, bola-bola berisi eksperimen terlempar ke Bumi, dan jatuh berserakan di Hawaii. Stitch juga berhasil ditangkap oleh Dr. Hämsterviel. Hämsterviel mengatakan bahwa Stitch akan dikloning untuk menggandakannya hingga berjumlah ribuan, sementara Lilo diberikan kepada Gantu untuk diurus. Gantu memasukkan Lilo ke dalam kamar teleportasi yang akan mengirimnya ke kebun binatang antargalaksi. Stitch diikat ke sabuk pemberat yang beratnya melebihi kekuatan Stitch.
        Sparky menyebabkan terjadinya hubungan pendek di mesin kloning, dan Stitch selamat dari dipotong-potong memakai sinar laser. Sparky dan Stitch membalas perbuatan Hämsterviel dengan mengikatnya ke mesin kloning, dan lalu membebaskan Lilo. Setelah itu, Lilo, Stitch, dan Sparky merusak pesawat angkasa Gantu dengan memakai listrik dari Sparky. Pesawat akhirnya jatuh di dekat air terjun di Kauai. Cerita berakhir dengan Sparky diberi pekerjaan di sebuah mercu suar tua yang sudah lama tidak difungsikan karena mahalnya biaya listrik. Mereka lalu meyakinkan Grand Councilwoman untuk bersabar hingga Stitch dan kawan-kawan berhasil mengumpulkan 623 monster hasil eksperimen yang telah tersebar di seluruh Hawaii. Councilwoman memerintahkan Hämsterviel untuk ditangkap. Pada akhir film juga diaktifkan eksperimen nomor 202, 529, 455, 489, dan 390.


         
















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